AgainActionclass

actions.t[70]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Special “again” action. This command repeats the previous command.

DefineIAction(Again)      // original source text
class AgainAction :   IAction// after macro expansion

Superclass Tree   (in declaration order)

AgainAction
IAction
Action
BasicProd
`                                 object`

Subclass Tree  

AgainAction
predicate(Again)

Global Objects  

(none)

Summary of Properties  

actionTime includeInUndo isRepeatable lastAction lastIssuingActor lastTargetActor lastTargetActorPhrase

Inherited from Action :
afterActionMainList beforeAfterObjs defaultForRecursion extraMessageParams implicitMsg isImplicit iterationCanceled originalAction parentAction preCond predicateNounPhrases pronounOverride remappedFrom showDefaultReports synthParamID verbFlags verifiedOkay

Inherited from BasicProd :
firstTokenIndex isSpecialResponseMatch lastTokenIndex

Summary of Methods  

clearForAgain doAction saveForAgain

Inherited from IAction :
doActionMain resolveNouns

Inherited from Action :
actionOfKind addBeforeAfterObj afterAction afterActionMain announceActionObject announceAllDefaultObjects announceDefaultObject beforeAction beforeActionMain cacheMultiObjectAnnouncements callAfterActionMain callCatchAllProp callPreConditions callVerifyPreCond callVerifyProp cancelIteration checkAction checkPreConditions checkRemapping combineRemappedVerifyResults createActionFrom createActionInstance createTopicQualifierResolver doActionOnce execAction filterAmbiguousWithVerify filterFacets filterPluralWithVerify finishResolveList getAnaphoricBinding getCurrentObjects getDefaultWithVerify getEnteredVerbPhrase getImplicitPhrase getInfPhrase getMatchForRole getMessageParam getNotifyTable getObjectForRole getObjPreCondDescList getObjPreConditions getObjResponseProd getOriginalAction getOrigTokenList getOtherObjectRole getParticiplePhrase getPreCondDescList getPreCondPropForRole getPredicate getPronounOverride getQuestionInf getRemappedFrom getRemapPropForRole getResolvedObjList getResolveInfo getRoleFromIndex getSimpleSynonymRemap getSortedVerifyResults getVerbPhrase getVerifyPropForRole initTentative isConversational isNestedIn isPartOf isRemapped makeResolveInfo makeResolveInfoList maybeAnnounceDefaultObject maybeAnnounceImplicit maybeAnnounceMultiObject noMatch notifyBeforeAfter objListPronoun preAnnounceActionObject recalcSenseContext repeatAction resetAction resolveAction resolvedObjectsInScope runBeforeNotifiers saveActionForAgain setCurrentObjects setImplicit setMessageParam setMessageParams setNested setObjectMatches setOriginalAction setPronounOverride setRemapped setResolvedObjects spPrefix spSuffix synthMessageParam verifyAction verifyHandlersExist whatObj whatTranslate withVerifyResults zeroActionTime

Inherited from BasicProd :
canResolveTo getOrigText setOrigTokenList

Properties  

actionTimeOVERRIDDEN

actions.t[172]

this command itself consumes no time on the game clock (although the action we perform might)

includeInUndoOVERRIDDEN

actions.t[78]

the undo command itself is not undoable (but the underlying command that we repeat might be)

isRepeatableOVERRIDDEN

actions.t[72]

for obvious reasons, ‘again’ is not itself repeatable with ‘again’

lastAction

actions.t[84]

no description available

lastIssuingActor

actions.t[81]

information on the most recent command

lastTargetActor

actions.t[82]

no description available

lastTargetActorPhrase

actions.t[83]

no description available

Methods  

clearForAgain ( )

actions.t[97]

forget the last command, so that AGAIN cannot be used

doAction (issuingActor, targetActor, targetActorPhrase, countsAsIssuerTurn)OVERRIDDEN

actions.t[107]

Execute the ‘again’ command. This action is special enough that we override its entire action processing sequence - this is necessary in case we’re repeating another special command, such as ‘again’, and in any case is desirable because we don’t want ‘again’ to count as a command in its own right; it’s essentially just a macro that we replace with the original command.

saveForAgain (issuingActor, targetActor, targetActorPhrase, action)

actions.t[87]

save the most recent command so that it can be repeated if desired

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3