ComplexContainerclass

extras.t[67]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A “complex” container is an object that can have multiple kinds of contents simultaneously. For example, a complex container could act as both a surface, so that some objects are sitting on top of it, and simultaneously as a container, with objects inside.

The standard containment model only allows one kind of containment per container, because the nature of the containment is a feature of the container itself. The complex container handles multiple simultaneous containment types by using one or more sub-containers: for example, if we want to be able to act as both a surface and a regular container, we use two sub-containers, one of class Surface and one of class Container, to hold the different types of contents. When we need to perform an operation specific to a certain containment type, we delegate the operation to the sub-container of the appropriate type.

Note that the complex container itself treats its direct contents as components, so any component parts can be made direct contents of the complex container object.

If you want to include objects in your source code that are initially located within the component sub-containers, define them as directly within the ComplexContainer object, but give each one a ‘subLocation’ property set to the property of the component sub-container that will initially contain it. For example, here’s how you’d place a blanket inside a washing machine, and a laundry basket on top of it:

The subLocation setting is only used for initialization, and we automatically set it to nil right after we use it to set up the initial location. If you want to move something into one of the sub-containers on the fly, simply refer to the desired component directly:

pants.moveInto(washingMachine.subContainer);

class ComplexContainer :   Thing

Superclass Tree   (in declaration order)

ComplexContainer
Thing
VocabObject
`                         object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

allSubLocations isLocked isOpen subContainer subRear subSurface subUnderside

Inherited from Thing :
actorInAName actorInName actorInPrep actorIntoName actorOutOfName actorOutOfPrep aDisambigName allStates aName brightness bulk canBeHeard canBeSeen canBeSmelled canBeTouched canMatchHer canMatchHim canMatchIt canMatchThem circularlyInMessage collectiveGroup collectiveGroups contents contentsListed contentsListedInExamine contentsListedSeparately contentsLister descContentsLister described disambigEquivName disambigName distantDesc distantInitSpecialDesc distantSpecialDesc distinguishers dummyName effectiveFollowLocation equivalenceKey equivalentGrouper equivalentGrouperClass equivalentGrouperTable esEndingPat explicitVisualSenseInfo getState globalParamName holdingIndex iesEndingPat initDesc initNominalRoomPartLocation initSpecialDesc inlineContentsLister isEquivalent isHer isHim isInInitState isKnown isLikelyCommandTarget isListedAboardVehicle isMassNoun isPlural isProperName isQualifiedName isThingConstructed isTopLevel listName listWith location lookInLister moved name nameDoes nameSays nameSees notTravelReadyMsg objectNotifyList objInPrep obscuredInitSpecialDesc obscuredSpecialDesc owner patElevenEighteen patIsAlpha patLeadingTagOrQuote patOfPhrase patOneLetterAnWord patOneLetterWord patSingleApostropheS patTagOrQuoteChar patUpperOrDigit patVowelY pluralDisambigName pluralName pronounSelector roomDarkName roomLocation roomName seen sightPresence sightSize smellPresence smellSize soundPresence soundSize specialContentsLister specialDesc specialDescBeforeContents specialDescListWith specialDescOrder specialNominalRoomPartLocation suppressAutoSeen takeFromNotInMessage theDisambigName theName theNamePossNoun tmpAmbient_ tmpAmbientFill_ tmpAmbientWithin_ tmpFillMedium_ tmpObstructor_ tmpObstructorWithin_ tmpPathIsIn_ tmpTrans_ tmpTransWithin_ touchPresence touchSize verbCan verbCannot verbCant verbEndingSD verbEndingSEd verbEndingSMessageBuilder_ verbMust verbToCome verbToDo verbToGo verbToLeave verbToSay verbToSee verbWill verbWont weight

Inherited from VocabObject :
canResolvePossessive disambigPromptOrder pluralOrder vocabLikelihood vocabWords weakTokens

Summary of Methods  

addToContents beforeMovePushable dobjFor(Board) dobjFor(Close) dobjFor(Enter) dobjFor(GetOffOf) dobjFor(GetOutOf) dobjFor(LieOn) dobjFor(Lock) dobjFor(LockWith) dobjFor(LookBehind) dobjFor(LookIn) dobjFor(LookUnder) dobjFor(Open) dobjFor(SitOn) dobjFor(StandOn) dobjFor(Unlock) dobjFor(UnlockWith) examineStatus getAllForTakeFrom getNestedRoomDest getNestedRoomSource iobjFor(PutBehind) iobjFor(PutIn) iobjFor(PutOn) iobjFor(PutUnder) mainMoveInto makeLocked makeOpen notifyComponentOfMove tryMovingObjInto tryPuttingObjInBag

Inherited from Thing :
acceptCommand addAllContents addDirectConnections addObjectNotifyItem addToSenseInfoTable adjustLookAroundTable adjustThrowDestination afterAction afterTravel allContents aNameFrom aNameObj aNameOwnerLoc announceDefaultObject appendHeldContents atmosphereList baseMoveInto basicExamine basicExamineFeel basicExamineListen basicExamineSmell basicExamineTaste beforeAction beforeTravel buildContainmentPaths cacheAmbientInfo cacheSenseInfo cacheSensePath canBeHeardBy canBeSeenBy canBeSensed canBeSmelledBy canBeTouchedBy canDetailsBeSensed canHear canMatchPronounType canMoveViaPath cannotGoShowExits cannotReachObject cannotSeeSmellSource cannotSeeSoundSource canOwn canSee canSmell canThrowViaPath canTouch canTouchViaPath checkActorOutOfNested checkBulkChange checkBulkChangeWithin checkMoveViaPath checkStagingLocation checkThrowViaPath checkTouchViaPath checkTravelerDirectlyInRoom childInName childInNameGen childInNameWithOwner childInRemoteName clearSenseInfo cloneForMultiInstanceContents cloneMultiInstanceContents conjugateRegularVerb connectionTable construct contentsInFixedIn countDisambigName countListName countName countNameFrom countNameOwnerLoc darkRoomContentsLister defaultDistantDesc defaultObscuredDesc desc directionForConnector distantSmellDesc distantSoundDesc dobjFor(AskAbout) dobjFor(AskFor) dobjFor(AskVague) dobjFor(AttachTo) dobjFor(Attack) dobjFor(AttackWith) dobjFor(Break) dobjFor(Burn) dobjFor(BurnWith) dobjFor(Clean) dobjFor(CleanWith) dobjFor(Climb) dobjFor(ClimbDown) dobjFor(ClimbUp) dobjFor(Consult) dobjFor(ConsultAbout) dobjFor(CutWith) dobjFor(Detach) dobjFor(DetachFrom) dobjFor(Dig) dobjFor(DigWith) dobjFor(Doff) dobjFor(Drink) dobjFor(Drop) dobjFor(Eat) dobjFor(EnterOn) dobjFor(Examine) dobjFor(Extinguish) dobjFor(Fasten) dobjFor(FastenTo) dobjFor(Feel) dobjFor(Flip) dobjFor(Follow) dobjFor(GiveTo) dobjFor(GoThrough) dobjFor(JumpOff) dobjFor(JumpOver) dobjFor(Kiss) dobjFor(Light) dobjFor(ListenTo) dobjFor(LookThrough) dobjFor(Move) dobjFor(MoveTo) dobjFor(MoveWith) dobjFor(PlugIn) dobjFor(PlugInto) dobjFor(Pour) dobjFor(PourInto) dobjFor(PourOnto) dobjFor(Pull) dobjFor(Push) dobjFor(PushTravel) dobjFor(PutBehind) dobjFor(PutIn) dobjFor(PutOn) dobjFor(PutUnder) dobjFor(Read) dobjFor(Remove) dobjFor(Screw) dobjFor(ScrewWith) dobjFor(Search) dobjFor(Set) dobjFor(SetTo) dobjFor(ShowTo) dobjFor(Smell) dobjFor(Strike) dobjFor(Switch) dobjFor(Take) dobjFor(TakeFrom) dobjFor(TalkTo) dobjFor(Taste) dobjFor(TellAbout) dobjFor(TellVague) dobjFor(Throw) dobjFor(ThrowAt) dobjFor(ThrowDir) dobjFor(ThrowTo) dobjFor(Turn) dobjFor(TurnOff) dobjFor(TurnOn) dobjFor(TurnTo) dobjFor(TurnWith) dobjFor(TypeLiteralOn) dobjFor(TypeOn) dobjFor(Unfasten) dobjFor(UnfastenFrom) dobjFor(Unplug) dobjFor(UnplugFrom) dobjFor(Unscrew) dobjFor(UnscrewWith) dobjFor(Wear) examineListContents examineListContentsWith examineSpecialContents failCheck feelDesc fillMedium findOpaqueObstructor findTouchObstructor forEachConnectedContainer forEachContainer fromPOV getAllPathsTo getAnnouncementDistinguisher getBagAffinities getBagsOfHolding getBestDistinguisher getBulk getBulkWithin getCarryingActor getCommonContainer getCommonDirectContainer getConnectedContainers getConnectorTo getContentsForExamine getDestName getDropDestination getEncumberingBulk getEncumberingWeight getExtraScopeItems getHitFallDestination getIdentityObject getInScopeDistinguisher getListedContents getLocPushTraveler getLocTraveler getMovePathTo getNoise getNominalDropDestination getNominalOwner getObjectNotifyList getOdor getOutermostRoom getOutermostVisibleRoom getRoomNotifyList getRoomPartLocation getStateWithInfo getStatuslineExitsHeight getThrowPathTo getTouchPathTo getTravelConnector getVisualSenseInfo getWeight hasCollectiveGroup hideFromAll hideFromDefault initializeEquivalent initializeLocation initializeThing inRoomName iobjFor(AttachTo) iobjFor(AttackWith) iobjFor(BurnWith) iobjFor(CleanWith) iobjFor(CutWith) iobjFor(DetachFrom) iobjFor(DigWith) iobjFor(FastenTo) iobjFor(GiveTo) iobjFor(LockWith) iobjFor(MoveWith) iobjFor(PlugInto) iobjFor(PourInto) iobjFor(PourOnto) iobjFor(ScrewWith) iobjFor(ShowTo) iobjFor(TakeFrom) iobjFor(ThrowAt) iobjFor(ThrowTo) iobjFor(TurnWith) iobjFor(UnfastenFrom) iobjFor(UnlockWith) iobjFor(UnplugFrom) iobjFor(UnscrewWith) isActorTravelReady isComponentOf isDirectlyIn isHeldBy isIn isInFixedIn isListed isListedInContents isListedInInventory isListedInRoomPart isLookAroundCeiling isNominallyIn isNominallyInRoomPart isOccludedBy isOrIsIn isOwnedBy isShipboard isVocabEquivalent itIs itNom itObj itPossAdj itPossNoun itVerb listCardinality localDirectionLinkForConnector lookAround lookAroundPov lookAroundWithin lookAroundWithinContents lookAroundWithinDesc lookAroundWithinName lookAroundWithinSense lookAroundWithinShowExits lookInDesc mainExamine mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers meetsObjHeld mergeSenseInfo mergeSenseInfoTable moveInto moveIntoForTravel moveIntoNotifyPath mustMoveObjInto nameIs nameIsnt nameVerb normalizePath notePromptByOwnerLoc notePromptByPossAdj noteSeenBy notifyInsert notifyMoveInto notifyMoveViaPath notifyRemove obscuredDesc obscuredSmellDesc obscuredSoundDesc pluralNameFrom processThrow propHidesProp propWithPresent putInName receiveDrop remoteDesc remoteInitSpecialDesc remoteRoomContentsLister remoteSpecialDesc removeFromContents removeObjectNotifyItem restoreLocation roomActorThereDesc roomContentsLister roomDaemon roomDarkDesc roomDesc roomFirstDesc roomRemoteDesc roomTravelPreCond saveLocation selectPathTo sendNotifyInsert sendNotifyRemove senseAmbientMax senseInfoTable senseObj sensePathFromWithin sensePathFromWithout sensePathToContents sensePathToLoc sensePresenceList setAllSeenBy setContentsSeenBy setGlobalParamName setVisualSenseInfo shineFromWithin shineFromWithout shineOnContents shineOnLoc showDistantSpecialDesc showDistantSpecialDescInContents showInventoryContents showInventoryItem showInventoryItemCounted showListItem showListItemCounted showListItemCountedGen showListItemGen showObjectContents showObscuredSpecialDesc showObscuredSpecialDescInContents showRemoteSpecialDesc showRemoteSpecialDescInContents showSpecialDesc showSpecialDescInContents showSpecialDescInContentsWithInfo showSpecialDescWithInfo showStatuslineExits showWornItem showWornItemCounted smellDesc smellHereDesc soundDesc soundHereDesc specialDescList specialPathFrom statusName stopThrowViaPath superHidesSuper tasteDesc thatNom thatObj theNameFrom theNameObj theNameOwnerLoc theNameWithOwner throwTargetCatch throwTargetHitWith throwViaPath transmitAmbient transSensingIn transSensingOut traversePath tryHolding tryImplicitRemoveObstructor useInitDesc useInitSpecialDesc useSpecialDesc useSpecialDescInContents useSpecialDescInRoom useSpecialDescInRoomPart verbEndingEs verbEndingIes verbEndingS verbToHave verbWas verifyFollowable verifyInsert verifyMoveTo verifyRemove whatIf whatIfHeldBy withVisualSenseInfo

Inherited from VocabObject :
addToDictionary expandPronounList filterResolveList getFacets inheritVocab initializeVocab initializeVocabWith matchName matchNameCommon matchNameDisambig throwNoMatchForLocation throwNoMatchForPossessive throwNothingInLocation

Properties  

allSubLocations

extras.t[121]

a list of all of our component objects

isLocked

extras.t[152]

no description available

isOpen

extras.t[151]

In most cases, the open/closed and locked/unlocked status of a complex container refer to the status of the sub-container.

subContainer

extras.t[98]

Our inner container, if any. This is a “secret” object (in other words, it doesn’t appear to players as a separate named object) that we use to store the contents that are meant to be within the complex container. If this is to be used, it should be set to a Container object - the most convenient way to do this is by using the nested object syntax to define a ComplexComponent Container instance, like so:

washingMachine: ComplexContainer
subContainer: ComplexComponent, Container { etc }
;

Note that we use the ComplexComponent class (as well as Container) for the sub-container object. This makes the sub-container automatically use the name of its enclosing object in messages (in this case, the sub-container will use the same name as the washing machine).

Note that the sub-containers don’t have to be of class ComplexComponent, but using that class makes your job a little easier because the class sets the location and naming automatically. If you prefer to define your sub-containers as separate objects, not nested in the ComplexContainer’s definition, there’s no need to make them ComplexComponents; just make them ordinary Component objects.

If this property is left as nil, then we don’t have an inner container.

subRear

extras.t[118]

Our rear surface or container, if any. This is a secret internal object like the inner container; this object can act as our back surface, or as the space just behind us.

subSurface

extras.t[104]

Our inner surface, if any. This is a secret object like the inner container; this object acts as our surface.

subUnderside

extras.t[111]

Our underside, if any. This is a secret object like the inner container; this object can act as the space underneath us, or as our bottom surface.

Methods  

addToContents (obj)OVERRIDDEN

extras.t[324]

Add an object to my contents. If the object has a subLocation setting, take it as indicating which of my subcontainers is to contain the object.

beforeMovePushable (traveler, connector, dest)

extras.t[389]

if we’re being pushed into a new location (as a PushTraveler), abandon the contents of any SpaceOverlay components

dobjFor(Board)OVERRIDDEN

extras.t[209]

no description available

dobjFor(Close)OVERRIDDEN

extras.t[176]

no description available

dobjFor(Enter)OVERRIDDEN

extras.t[211]

no description available

dobjFor(GetOffOf)OVERRIDDEN

extras.t[217]

no description available

dobjFor(GetOutOf)OVERRIDDEN

extras.t[215]

map GET OUT/OFF to whichever complex component we’re currently in

dobjFor(LieOn)OVERRIDDEN

extras.t[207]

no description available

dobjFor(Lock)OVERRIDDEN

extras.t[180]

no description available

dobjFor(LockWith)OVERRIDDEN

extras.t[181]

no description available

dobjFor(LookBehind)OVERRIDDEN

extras.t[200]

no description available

dobjFor(LookIn)OVERRIDDEN

extras.t[177]

no description available

dobjFor(LookUnder)OVERRIDDEN

extras.t[194]

no description available

dobjFor(Open)OVERRIDDEN

extras.t[175]

route all commands that treat us as a container to our sub-container object

dobjFor(SitOn)OVERRIDDEN

extras.t[205]

no description available

dobjFor(StandOn)OVERRIDDEN

extras.t[203]

route commands relevant to nested rooms to our components

dobjFor(Unlock)OVERRIDDEN

extras.t[183]

no description available

dobjFor(UnlockWith)OVERRIDDEN

extras.t[184]

no description available

examineStatus ( )OVERRIDDEN

extras.t[128]

Show our status. We’ll show the status for each of our sub-objects, so that we list any contents of our sub-container or sub-surface along with our description.

getAllForTakeFrom (scopeList)OVERRIDDEN

extras.t[284]

Get a list of objects suitable for matching ALL in TAKE ALL FROM <self>. By default, if we have a sub-surface and/or sub-container, we return everything in scope that’s inside either one of those. Otherwise, if we have a sub-rear-surface and/or an underside, we’ll return everything from those.

getNestedRoomDest (action)

extras.t[243]

Get the destination for nested travel into this object. By default, we’ll look at the sub-container and sub-surface components to see if either is a nested room, and if so, we’ll return that. The surface takes priority if both are nested rooms.

You can override this to differentiate by verb, if desired; for example, you could have SIT ON and LIE ON refer to the sub-surface component, while ENTER and BOARD refer to the sub-container component.

Note that if you do need to override this method to distinguish between a sub-container (“IN”) and a sub-surface (“ON”) for nested room purposes, there’s a subtlety to watch out for. The English library maps “sit on” and “sit in” to the single Action SitOn; likewise with “lie in/on” for LieOn and “stand in/on” for StandOn. If you’re distinguishing the sub-container from the sub-surface, you’ll probably want to distinguish SIT IN from SIT ON (and likewise for LIE and STAND). Fortunately, even though the action class is the same for both phrasings, you can still find out exactly which preposition the player typed using action.getEnteredVerbPhrase().

getNestedRoomSource (actor)

extras.t[264]

Get the source for nested travel out of this object. This is used for GET OUT OF <self> - we figure out which nested room component the actor is in, so that we can remap the command to GET OUT OF <that component>.

iobjFor(PutBehind)OVERRIDDEN

extras.t[198]

route commands that affect our rear to our sub-rear-side

iobjFor(PutIn)OVERRIDDEN

extras.t[178]

no description available

iobjFor(PutOn)OVERRIDDEN

extras.t[188]

route commands that treat us as a surface to our sub-surface

iobjFor(PutUnder)OVERRIDDEN

extras.t[192]

route commands that affect our underside to our sub-underside

mainMoveInto (newCont)OVERRIDDEN

extras.t[370]

If we have any SpaceOverlay children, abandon the contents of the overlaid spaces as needed.

makeLocked (stat)

extras.t[162]

no description available

makeOpen (stat)

extras.t[154]

no description available

notifyComponentOfMove (sub)

extras.t[410]

if the given component is a SpaceOverlay, notify it that we’re moving, so that it can abandon its contents as needed

tryMovingObjInto (obj)OVERRIDDEN

extras.t[427]

pass implicit PUT x IN self operations to our subcontainer

tryPuttingObjInBag (target)

extras.t[418]

pass bag-of-holding operations to our sub-container

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3