HintMenuclass
A hint menu. This same class can be used for the top-level hints menu and for sub-menus within the hints menu.
The typical hint menu system will be structured into a top-level hint menu that contains a set of sub-menus for the main areas of the game; each sub-menu will have a series of Goal items, each Goal providing a set of answers to a particular question. Something like this:
topHintMenu: TopHintMenu ‘Hints’;
- HintMenu ‘General Questions’;
++ Goal ‘What am I supposed to be doing?’ [answer, answer, answer];
++ Goal ‘Amusing things to try’ [thing, thing, thing]; - HintMenu ‘First Area’;
++ Goal ‘How do I get past the shark?’ [answer, answer, answer];
++ Goal ‘How do I open the fish tank?’ [answer, answer, answer]; - HintMenu ‘Second Area’;
++ Goal ‘Where is the gold key?’ [answer, answer, answer];
++ Goal ‘How do I unlock the gold door?’ [answer, answer, answer];
Note that there’s no requirement that the hint menu tree takes exactly this shape. A very small game could dispense with the submenus and simply put all of the goals directly in the top hint menu. A very large game with lots of goals could add more levels of sub-menus to make it easier to navigate the large number of topics.
class
HintMenu
:
MenuItem
HintMenuObject
Superclass Tree (in declaration order)
HintMenu
MenuItem
MenuObject
` object
[
HintMenuObject](../object/HintMenuObject.html)
object`
Subclass Tree
HintMenu
TopHintMenu
Global Objects
(none)
Summary of Properties
allContents
isActiveInMenu
title
Inherited from MenuItem
:
bgcolor
curKeyList
curMenu
fgcolor
fullScreenMode
heading
indent
isOpen
keyList
prevMenuLink
topbarbg
topbarfg
topMenu
Inherited from MenuObject
:
contents
menuOrder
Inherited from HintMenuObject
:
topicOrder
Summary of Methods
addToContents
initializeContents
updateContents
Inherited from MenuItem
:
display
enterSubMenu
formatXML
getChildIndex
getKeysXML
getNextMenu
getPrevMenu
getXML
refreshTopMenuBanner
removeStatusLine
removeTopMenuBanner
showMenu
showMenuHtml
showMenuText
showTopMenuBanner
Inherited from MenuObject
:
compareForMenuSort
execute
initializeLocation
Inherited from HintMenuObject
:
compareForTopicSort
Properties
allContents
our list of all of our sub-items (some of which may not be active, in which case they’ll appear in this list but not in our ‘contents’ list, which contains only active contents)
isActiveInMenu
we’re active in a menu if we have any active contents
title
OVERRIDDEN
the menu’s title
Methods
addToContents (obj)
OVERRIDDEN
add a sub-item to our contents
initializeContents ( )
OVERRIDDEN
initialize our contents list
updateContents ( )
OVERRIDDEN
update our contents
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3