Materialclass
Material: the base class for library objects that specify the way senses pass through objects.
class
Material
: object
Superclass Tree (in declaration order)
Material
` object`
Subclass Tree
(none)
Global Objects
adventium
coarseMesh
fineMesh
glass
paper
Summary of Properties
hearThru
seeThru
smellThru
touchThru
Summary of Methods
Properties
hearThru
no description available
seeThru
For each sense, each material must define an appropriate xxxThru property that returns the transparency level for that sense through the material. Any xxxThru property not defined in an individual material defaults to opaque.
smellThru
no description available
touchThru
no description available
Methods
senseThru (sense)
Determine how a sense passes through the material. We’ll return a transparency level. (Individual materials should not need to override this method, since it simply dispatches to the various xxxThru methods.)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3