NonObviousVerifyResultclass
Verification result - command is logical and allowed, but is non-obvious on this object. This should be used when the command is logical, but should not be obvious to the player. When this verification result is present, the command is allowed when performed explicitly but will never be taken as a default.
In cases of ambiguity, a non-obvious object is equivalent to an always-illogical object. A non-obvious object *appears* to be illogical at first glance, so we want to treat it the same as an ordinarily illogical object if we’re trying to choose among ambiguous objects.
class
NonObviousVerifyResult
:
VerifyResult
Superclass Tree (in declaration order)
NonObviousVerifyResult
VerifyResult
MessageResult
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from VerifyResult
:
allowAction
excludePluralMatches
Inherited from MessageResult
:
messageProp_
messageText_
Summary of Methods
Inherited from VerifyResult
:
compareTo
identicalTo
isWorseThan
shouldInsertBefore
Inherited from MessageResult
:
construct
resolveMessageText
setMessage
showMessage
Properties
allowImplicit
don’t allow non-obvious actions to be undertaken implicitly - we allow these actions, but only when explicitly requested
resultRank
OVERRIDDEN
non-obvious objects are illogical at first glance, so rank them the same as objects that are actually illogical
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3