Postureclass
Postures. A posture describes how an actor is internally positioned: standing, lying, sitting. We represent postures with objects of class Posture to make it easier to add new game-specific postures.
Modified in
en_us.t[2596]:
Give the postures some additional attributes
class
Posture
: object
Superclass Tree (in declaration order)
Posture
` object`
Subclass Tree
(none)
Global Objects
Summary of Properties
msgVerbI
msgVerbIPast
msgVerbIPresent
msgVerbT
msgVerbTPast
msgVerbTPresent
participle
Summary of Methods
setActorToPosture
tryMakingPosture
Properties
msgVerbI
Intransitive and transitive forms of the verb, for use in library messages. Each of these methods simply calls one of the two corresponding fixed-tense properties, depending on the current tense.
// msgVerbIPast
Interface description only
our past-tense intransitive form (“he stood up”)
// msgVerbIPresent
Interface description only
our present-tense intransitive form (“he stands up”)
msgVerbT
no description available
// msgVerbTPast
Interface description only
our past-tense transitive form (“he stood on the chair”)
// msgVerbTPresent
Interface description only
our present-tense transitive form (“he stands on the chair”)
// participle
Interface description only
our participle form
Methods
setActorToPosture (actor, loc)
put the actor into our posture via a nested action
tryMakingPosture (loc)
Try getting the current actor into this posture within the given location, by running an appropriate implied command.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3