Postureclass | actor.t[103], en_us.t[2596] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
Postures. A posture describes how an actor is internally positioned: standing, lying, sitting. We represent postures with objects of class Posture to make it easier to add new game-specific postures.
Modified in en_us.t[2596]:
Give the postures some additional attributes
class
Posture : object
Superclass Tree (in declaration order)
Subclass Tree
Global Objects
Summary of Properties
msgVerbI
msgVerbIPast
msgVerbIPresent
msgVerbT
msgVerbTPast
msgVerbTPresent
participle
Summary of Methods
setActorToPosture
tryMakingPosture
Properties
msgVerbI | en_us.t[2604] |
Intransitive and transitive forms of the verb, for use in library messages. Each of these methods simply calls one of the two corresponding fixed-tense properties, depending on the current tense.
// msgVerbIPast Interface description only | en_us.t[2616] |
our past-tense intransitive form ("he stood up")
// msgVerbIPresent Interface description only | en_us.t[2613] |
our present-tense intransitive form ("he stands up")
msgVerbT | en_us.t[2605] |
no description available
// msgVerbTPast Interface description only | en_us.t[2622] |
our past-tense transitive form ("he stood on the chair")
// msgVerbTPresent Interface description only | en_us.t[2619] |
our present-tense transitive form ("he stands on the chair")
// participle Interface description only | en_us.t[2625] |
our participle form
Methods
setActorToPosture (actor, loc) | actor.t[111] |
put the actor into our posture via a nested action
tryMakingPosture (loc) | actor.t[108] |
Try getting the current actor into this posture within the given location, by running an appropriate implied command.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3
Generated on 5/16/2013 from TADS version 3.1.3