PreResolvedAmbigProdclass

parser.t[1894]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A pre-resolved *ambiguous* noun phrase. This is used when the game or library wants to suggest a specific set of objects for a new action, then ask which one to use.

class PreResolvedAmbigProd :   DefiniteNounProd

Superclass Tree   (in declaration order)

PreResolvedAmbigProd
DefiniteNounProd
NounPhraseProd
BasicProd
`                                 object [AmbigResponseKeeper](../object/AmbigResponseKeeper.html)                         object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

asker_ objs_ phrase_

Inherited from NounPhraseProd :
filterForCollectives

Inherited from BasicProd :
firstTokenIndex isSpecialResponseMatch lastTokenIndex

Inherited from AmbigResponseKeeper :
ambigResponses_

Summary of Methods  

construct resolveNouns

Inherited from DefiniteNounProd :
reduceDefinite resolveDefinite

Inherited from NounPhraseProd :
filterTruncations getVerifyKeepers

Inherited from BasicProd :
canResolveTo getOrigText getOrigTokenList setOrigTokenList

Inherited from AmbigResponseKeeper :
addAmbigResponse getAmbigResponses

Properties  

asker_

parser.t[1921]

the ResolveAsker to use when prompting for the selection

objs_

parser.t[1915]

my pre-resolved list of ambiguous objects

phrase_

parser.t[1918]

the noun phrase to use in disambiguation questions

Methods  

construct (objs, asker, phrase)

parser.t[1895]

no description available

resolveNouns (resolver, results)OVERRIDDEN

parser.t[1907]

remember the noun phrase to use in disambiguation questions

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3