PreSaveObjectclass
PreSaveObject - every instance of this class is notified, via its execute() method, just before we save the game. This uses the ModuleExecObject framework, so the sequencing lists (execBeforeMe, execAfterMe) can be used to control relative ordering of execution among instances.
class
PreSaveObject
:
ModuleExecObject
Superclass Tree (in declaration order)
PreSaveObject
ModuleExecObject
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from ModuleExecObject
:
execAfterMe
execBeforeMe
hasInitialized_
isDoingExec_
isExecuted_
Summary of Methods
Inherited from ModuleExecObject
:
_execute
classExec
execute
Properties
(none)
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3