RemapActionSignalclass

exec.t[1353]

Superclass
Tree

Subclass
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Summary

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Summary

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Action Remap signal. This signal can be thrown only during the noun phrase resolution phase of execution, and indicates that we want to remap the action to a different action, specified in the signal.

This is useful when an object is always used in a special way, so that a generic verb used with the object must be mapped to a more specific verb on the object. For example, a game with a generic USE verb might convert USE PAINTBRUSH ON WALL to PAINT WALL WITH PAINTBRUSH by remapping the UseWith action to a PaintWith action instead.

class RemapActionSignal :   Exception

Superclass Tree   (in declaration order)

RemapActionSignal
Exception
`                 object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

action_

Inherited from Exception :
errmsg_

Summary of Methods  

construct

Inherited from Exception :
displayException getExceptionMessage showStackTrace

Properties  

action_

exec.t[1361]

the new action that should replace the original action

Methods  

construct (action)OVERRIDDEN

exec.t[1354]

no description available

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3