RemapActionSignalclass
Action Remap signal. This signal can be thrown only during the noun phrase resolution phase of execution, and indicates that we want to remap the action to a different action, specified in the signal.
This is useful when an object is always used in a special way, so that a generic verb used with the object must be mapped to a more specific verb on the object. For example, a game with a generic USE verb might convert USE PAINTBRUSH ON WALL to PAINT WALL WITH PAINTBRUSH by remapping the UseWith action to a PaintWith action instead.
class
RemapActionSignal
:
Exception
Superclass Tree (in declaration order)
RemapActionSignal
Exception
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from Exception
:
errmsg_
Summary of Methods
Inherited from Exception
:
displayException
getExceptionMessage
showStackTrace
Properties
action_
the new action that should replace the original action
Methods
construct (action)
OVERRIDDEN
no description available
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3