RemappedActionAnnouncementclass
Remapped action announcement. This is used when we need to mention a defaulted or disambiguated object, but the player’s original input was remapped to a different action that rearranges the object roles. In these cases, rather than just announcing the defaulted object name, we announce the entire remapped action; we show the full action description because rearrangement of the object roles usually makes the standard object-only announcement confusing to read, since it doesn’t naturally fit in as a continuation of what the user typed.
In English, this message is usually shown with the entire verb phrase, in present participle form (“opening the door”), enclosed in parentheses and on a line by itself.
class
RemappedActionAnnouncement
:
CommandAnnouncement
Superclass Tree (in declaration order)
RemappedActionAnnouncement
CommandAnnouncement
CommandReport
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from CommandAnnouncement
:
messageText_
Inherited from CommandReport
:
action_
isFailure
isQuestion
iter_
Summary of Methods
Inherited from CommandAnnouncement
:
getMessageText
showMessage
Inherited from CommandReport
:
getAction
isActionImplicit
isActionNestedIn
isPartOf
setAction
Properties
messageProp_
OVERRIDDEN
use the action as the message parameter
Methods
construct ( )
OVERRIDDEN
no description available
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3