RestartSignalclass
Restart signal. This can be used to restart from the main entrypoint. The caller should create one of these objects, then use restartGame() (or an equivalent from a different function set, if appropriate) to reset static object state to the initial program load conditions, then throw the signal object.
class
RestartSignal
:
Exception
Superclass Tree (in declaration order)
RestartSignal
Exception
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from Exception
:
errmsg_
Summary of Methods
Inherited from Exception
:
displayException
getExceptionMessage
showStackTrace
Properties
(none)
Methods
construct ( )
OVERRIDDEN
no description available
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3