RestartSignalclass

_main.t[219]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Restart signal. This can be used to restart from the main entrypoint. The caller should create one of these objects, then use restartGame() (or an equivalent from a different function set, if appropriate) to reset static object state to the initial program load conditions, then throw the signal object.

class RestartSignal :   Exception

Superclass Tree   (in declaration order)

RestartSignal
Exception
`                 object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

Inherited from Exception :
errmsg_

Summary of Methods  

construct

Inherited from Exception :
displayException getExceptionMessage showStackTrace

Properties  

(none)

Methods  

construct ( )OVERRIDDEN

_main.t[220]

no description available

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3