SenseConnectorclass

sense.t[431]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

SenseConnector: an object that can pass senses across room boundaries. This is a mix-in class: add it to the superclass list of the object before Thing (or a Thing subclass).

A SenseConnector acts as a sense conduit across all of its locations, so to establish a connection between locations, simply place a SenseConnector in each location. Since a SenseConnector is useful only when placed placed in multiple locations, SenseConnector is based on MultiLoc.

class SenseConnector :   MultiLoc

Superclass Tree   (in declaration order)

SenseConnector
MultiLoc
BaseMultiLoc
`                         object`

Subclass Tree  

SenseConnector
DistanceConnector

Global Objects  

(none)

Summary of Properties  

connectorMaterial getConnectedContainers

Inherited from BaseMultiLoc :
initialLocationClass locationList

Summary of Methods  

addDirectConnections checkMoveThrough checkMoveViaPath checkThrowThrough checkThrowViaPath checkTouchThrough checkTouchViaPath forEachConnectedContainer sensePathFromWithout shineFromWithout transSensingThru

Inherited from MultiLoc :
baseMoveInto baseMoveIntoAdd baseMoveOutOf cloneForMultiInstanceContents cloneMultiInstanceContents forEachContainer getDropDestination initializeLocation moveIntoAdd moveOutOf reInitializeLocation restoreLocation saveLocation sensePathToLoc shineOnLoc

Inherited from BaseMultiLoc :
buildLocationList isDirectlyIn isIn isInitiallyIn isListedInContents isOrIsIn

Properties  

connectorMaterial

sense.t[436]

A SenseConnector’s material generally determines how senses pass through the connection.

getConnectedContainersOVERRIDDEN

sense.t[582]

Return a list of my connected containers. We connect to all of our containers, so simply return my location list.

Methods  

addDirectConnections (tab)OVERRIDDEN

sense.t[451]

Add the direct containment connections for this item to a lookup table.

Since we provide a sense connection among all of our containers, add each of our containers to the list.

checkMoveThrough (obj, dest)

sense.t[589]

Check moving an object through me. This is called when we try to move an object from one of our containers to another of our containers through me. By default, we don’t allow it.

checkMoveViaPath (obj, dest, op)

sense.t[617]

check for moving via a path

checkThrowThrough (obj, dest)

sense.t[611]

Check throwing an object through me. This is called when an actor tries to throw a projectile ‘obj’ at ‘dest’ via a path that includes ‘self’. By default, we don’t allow it.

checkThrowViaPath (obj, dest, op)

sense.t[647]

check for throwing via a path

checkTouchThrough (obj, dest)

sense.t[600]

Check touching an object through me. This is called when an actor tries to reach from one of my containers through me into another of my containers. By default, we don’t allow it.

checkTouchViaPath (obj, dest, op)

sense.t[632]

check for touching via a path

forEachConnectedContainer (func, [args])OVERRIDDEN

sense.t[573]

Call a function on each connected container. Since we provide a sense path connection among our containers, we must iterate over each of our containers.

sensePathFromWithout (fromParent, sense, trans, obs, fill)

sense.t[519]

Build a sense path from a container to me

shineFromWithout (fromParent, sense, ambient, fill)

sense.t[478]

Transmit energy from a container onto me.

transSensingThru (sense)

sense.t[442]

Determine how senses pass through this connection. By default, we simply use the material’s transparency.

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3