SpecialTopicActionclass
Invoke the active SpecialTopic. This isn’t a real command - the player will never actually type this; rather, it’s a pseudo-command that we send to ourselves from a string pre-parser when we recognize input that matches a SpecialTopic’s custom command syntax.
Note that we actually define the syntax for this command right here in the language-independent library, because this isn’t a real command. The user never needs to type this command, since it’s something we generate internally. The only important language issue is that we use a command keyword that no language will ever want to use for a real command, so we intentionally use some near-English gibberish.
DefineLiteralAction(SpecialTopic)
// original source text
class
SpecialTopicAction
:
LiteralAction
// after macro expansion
Superclass Tree (in declaration order)
SpecialTopicAction
LiteralAction
LiteralActionBase
` object
[
IAction](../object/IAction.html)
[
Action](../object/Action.html)
[
BasicProd](../object/BasicProd.html)
object`
Subclass Tree
SpecialTopicAction
predicate(SpecialTopic)
Global Objects
(none)
Summary of Properties
Inherited from LiteralAction
:
predicateNounPhrases
verbPhrase
Inherited from LiteralActionBase
:
text_
Inherited from Action
:
actionTime
afterActionMainList
beforeAfterObjs
defaultForRecursion
extraMessageParams
implicitMsg
includeInUndo
isImplicit
isRepeatable
iterationCanceled
originalAction
parentAction
preCond
pronounOverride
remappedFrom
showDefaultReports
synthParamID
verbFlags
verifiedOkay
Inherited from BasicProd
:
firstTokenIndex
isSpecialResponseMatch
lastTokenIndex
Summary of Methods
decodeOrig
encodeOrig
execAction
getEnteredText
repeatAction
Inherited from LiteralAction
:
getQuestionInf
getVerbPhrase
resolveNouns
whatObj
Inherited from LiteralActionBase
:
getLiteral
getMessageParam
setObjectMatches
setResolvedObjects
Inherited from IAction
:
doActionMain
Inherited from Action
:
actionOfKind
addBeforeAfterObj
afterAction
afterActionMain
announceActionObject
announceAllDefaultObjects
announceDefaultObject
beforeAction
beforeActionMain
cacheMultiObjectAnnouncements
callAfterActionMain
callCatchAllProp
callPreConditions
callVerifyPreCond
callVerifyProp
cancelIteration
checkAction
checkPreConditions
checkRemapping
combineRemappedVerifyResults
createActionFrom
createActionInstance
createTopicQualifierResolver
doAction
doActionOnce
filterAmbiguousWithVerify
filterFacets
filterPluralWithVerify
finishResolveList
getAnaphoricBinding
getCurrentObjects
getDefaultWithVerify
getEnteredVerbPhrase
getImplicitPhrase
getInfPhrase
getMatchForRole
getNotifyTable
getObjectForRole
getObjPreCondDescList
getObjPreConditions
getObjResponseProd
getOriginalAction
getOrigTokenList
getOtherObjectRole
getParticiplePhrase
getPreCondDescList
getPreCondPropForRole
getPredicate
getPronounOverride
getRemappedFrom
getRemapPropForRole
getResolvedObjList
getResolveInfo
getRoleFromIndex
getSimpleSynonymRemap
getSortedVerifyResults
getVerifyPropForRole
initTentative
isConversational
isNestedIn
isPartOf
isRemapped
makeResolveInfo
makeResolveInfoList
maybeAnnounceDefaultObject
maybeAnnounceImplicit
maybeAnnounceMultiObject
noMatch
notifyBeforeAfter
objListPronoun
preAnnounceActionObject
recalcSenseContext
resetAction
resolveAction
resolvedObjectsInScope
runBeforeNotifiers
saveActionForAgain
setCurrentObjects
setImplicit
setMessageParam
setMessageParams
setNested
setOriginalAction
setPronounOverride
setRemapped
spPrefix
spSuffix
synthMessageParam
verifyAction
verifyHandlersExist
whatTranslate
withVerifyResults
zeroActionTime
Inherited from BasicProd
:
canResolveTo
getOrigText
setOrigTokenList
Properties
(none)
Methods
decodeOrig (txt)
decode our encoding
encodeOrig (txt)
encode the original text for our literal phrase: turn double quotes into ‘%q’ sequences, and turn percent signs into ‘%%’ sequences
execAction ( )
OVERRIDDEN
no description available
getEnteredText ( )
Get the original player-entered text. This is our literal phrase, with the embedded-quote encoding decoded.
repeatAction (lastTargetActor, lastTargetActorPhrase, lastIssuingActor, countsAsIssuerTurn)
OVERRIDDEN
Repeat the action, for an AGAIN command. We need to make sure the special text interpretation we gave to the command still holds; if not, reparse the original text and try that.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3