UndoActionclass

actions.t[654]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Undo one turn.

DefineSystemAction(Undo)      // original source text
class UndoAction :   SystemAction// after macro expansion

Superclass Tree   (in declaration order)

UndoAction
SystemAction
IAction
Action
BasicProd
`                                         object`

Subclass Tree  

UndoAction
predicate(Undo)

Global Objects  

(none)

Summary of Properties  

includeInUndo

Inherited from SystemAction :
actionTime

Inherited from Action :
afterActionMainList beforeAfterObjs defaultForRecursion extraMessageParams implicitMsg isImplicit isRepeatable iterationCanceled originalAction parentAction preCond predicateNounPhrases pronounOverride remappedFrom showDefaultReports synthParamID verbFlags verifiedOkay

Inherited from BasicProd :
firstTokenIndex isSpecialResponseMatch lastTokenIndex

Summary of Methods  

doAction performUndo

Inherited from SystemAction :
execAction execSystemAction getInputFile

Inherited from IAction :
doActionMain resolveNouns

Inherited from Action :
actionOfKind addBeforeAfterObj afterAction afterActionMain announceActionObject announceAllDefaultObjects announceDefaultObject beforeAction beforeActionMain cacheMultiObjectAnnouncements callAfterActionMain callCatchAllProp callPreConditions callVerifyPreCond callVerifyProp cancelIteration checkAction checkPreConditions checkRemapping combineRemappedVerifyResults createActionFrom createActionInstance createTopicQualifierResolver doActionOnce filterAmbiguousWithVerify filterFacets filterPluralWithVerify finishResolveList getAnaphoricBinding getCurrentObjects getDefaultWithVerify getEnteredVerbPhrase getImplicitPhrase getInfPhrase getMatchForRole getMessageParam getNotifyTable getObjectForRole getObjPreCondDescList getObjPreConditions getObjResponseProd getOriginalAction getOrigTokenList getOtherObjectRole getParticiplePhrase getPreCondDescList getPreCondPropForRole getPredicate getPronounOverride getQuestionInf getRemappedFrom getRemapPropForRole getResolvedObjList getResolveInfo getRoleFromIndex getSimpleSynonymRemap getSortedVerifyResults getVerbPhrase getVerifyPropForRole initTentative isConversational isNestedIn isPartOf isRemapped makeResolveInfo makeResolveInfoList maybeAnnounceDefaultObject maybeAnnounceImplicit maybeAnnounceMultiObject noMatch notifyBeforeAfter objListPronoun preAnnounceActionObject recalcSenseContext repeatAction resetAction resolveAction resolvedObjectsInScope runBeforeNotifiers saveActionForAgain setCurrentObjects setImplicit setMessageParam setMessageParams setNested setObjectMatches setOriginalAction setPronounOverride setRemapped setResolvedObjects spPrefix spSuffix synthMessageParam verifyAction verifyHandlersExist whatObj whatTranslate withVerifyResults zeroActionTime

Inherited from BasicProd :
canResolveTo getOrigText setOrigTokenList

Properties  

includeInUndoOVERRIDDEN

actions.t[761]

“undo” is not undoable - if we undo again after an undo, we undo the next most recent command

Methods  

doAction (issuingActor, targetActor, targetActorPhrase, countsAsIssuerTurn)OVERRIDDEN

actions.t[663]

“Undo” is so special that we must override the entire action processing sequence. We do this because undoing will restore the game state as of the previous savepoint, which would leave all sorts of things unsynchronized in the normal action sequence. To avoid problems, we simply leave out any other action processing and perform the ‘undo’ directly.

performUndo (asCommand)

actions.t[697]

Perform undo. Returns true if we were successful, nil if not.

‘asCommand’ indicates whether or not the undo is being performed as an explicit command: if so, we’ll save the UNDO command for use in AGAIN.

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3