actorStandingobject
Pre-condition: actor must be standing. This is useful for travel commands to ensure that the actor is free of any entanglements from nested rooms prior to travel.
actorStanding
:
PreCondition
Superclass Tree (in declaration order)
actorStanding
PreCondition
` object`
Summary of Properties
Inherited from PreCondition
:
preCondOrder
Summary of Methods
Inherited from PreCondition
:
verifyPreCondition
Properties
(none)
Methods
checkPreCondition (obj, allowImplicit)
OVERRIDDEN
no description available
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3