objHeldobject
Pre-condition: object must be held. This condition requires that an object of a command must be held by the actor. If it is not, we will attempt a recursive “take” command on the object.
This condition is useful for commands where the object is to be manipulated in some way, or used to manipulate some other object. For example, the key in “unlock door with key” would normally have to be held.
objHeld
:
PreCondition
Superclass Tree (in declaration order)
objHeld
PreCondition
` object`
Summary of Properties
Inherited from PreCondition
:
preCondOrder
Summary of Methods
checkPreCondition
verifyPreCondition
Properties
(none)
Methods
checkPreCondition (obj, allowImplicit)
OVERRIDDEN
no description available
verifyPreCondition (obj)
OVERRIDDEN
lower the likelihood rating for anything not being held
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3