sessionHintStatusobject
We keep several pieces of information about the status of the hint system. Some of it pertains to the current session, independently of any saving/restoring/restarting, so we keep this information in a transient object. Some pertains to the present game, so we keep it in an ordinary persistent object, so that it’s saved and restored along with the game.
transient
sessionHintStatus
: object
Superclass Tree (in declaration order)
sessionHintStatus
` object`
Summary of Properties
Summary of Methods
(none)
Properties
hintsDisabled
flag: we’ve disabled hints for this session
hintWarning
flag: we’ve warned about the hint system in this session
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3