singleNoun(empty)grammar
An empty single noun is one with no words at all. This is matched when a command requires a noun list but the player doesn’t include one; this construct has “badness” because we only want to match it when we have no choice.
grammar
singleNoun
(empty)
:
EmptyNounPhraseProd
Superclass Tree (in declaration order)
singleNoun(empty)
EmptyNounPhraseProd
NounPhraseProd
BasicProd
` object`
Summary of Properties
fallbackResponseProd
responseProd
Inherited from EmptyNounPhraseProd
:
asker_
newMatch
Inherited from NounPhraseProd
:
filterForCollectives
Inherited from BasicProd
:
firstTokenIndex
isSpecialResponseMatch
lastTokenIndex
Summary of Methods
Inherited from EmptyNounPhraseProd
:
getImpliedObject
getOrigText
getOrigTokenList
isEmptyPhrase
resolveNouns
setPrompt
Inherited from NounPhraseProd
:
filterTruncations
getVerifyKeepers
Inherited from BasicProd
:
canResolveTo
setOrigTokenList
Properties
fallbackResponseProd
OVERRIDDEN
the fallback responseProd, if we can’t get one from the action
responseProd
OVERRIDDEN
use a nil responseProd, so that we get the phrasing from the action
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3