statusTagOutputStreamobject

status.t[35]

Superclass
Tree

Property
Summary

Method
Summary

Property
Details

Method
Details

A special OutputStream for the <BANNER> tag contents. This is really just part of the main output stream, but we use a separate output stream object so that we have our own separate stream state variables (for paragraph breaking and so forth).

transient statusTagOutputStream :   OutputStream

Superclass Tree   (in declaration order)

statusTagOutputStream
OutputStream
PreinitObject
ModuleExecObject
`                                 object`

Summary of Properties  

myInputManager

Inherited from OutputStream :
filterList_ justDidPara justDidParaSuppressor

Inherited from ModuleExecObject :
execAfterMe execBeforeMe hasInitialized_ isDoingExec_ isExecuted_

Summary of Methods  

writeFromStream

Inherited from OutputStream :
addOutputFilter addOutputFilterBelow applyFilters applyTextFilters captureOutput construct execute inputLineEnd removeOutputFilter watchForOutput writeToStream

Inherited from ModuleExecObject :
_execute classExec

Properties  

myInputManagerOVERRIDDEN

status.t[41]

We’re really part of the main window’s output stream as far as the underlying interpreter I/O system is concerned, so we have to coordinate with the main game window’s input manager.

Methods  

writeFromStream (txt)OVERRIDDEN

status.t[44]

we sit atop the system-level main console output stream

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3