statusTagOutputStreamobject
A special OutputStream for the <BANNER> tag contents. This is really just part of the main output stream, but we use a separate output stream object so that we have our own separate stream state variables (for paragraph breaking and so forth).
transient
statusTagOutputStream
:
OutputStream
Superclass Tree (in declaration order)
statusTagOutputStream
OutputStream
PreinitObject
ModuleExecObject
` object`
Summary of Properties
Inherited from OutputStream
:
filterList_
justDidPara
justDidParaSuppressor
Inherited from ModuleExecObject
:
execAfterMe
execBeforeMe
hasInitialized_
isDoingExec_
isExecuted_
Summary of Methods
Inherited from OutputStream
:
addOutputFilter
addOutputFilterBelow
applyFilters
applyTextFilters
captureOutput
construct
execute
inputLineEnd
removeOutputFilter
watchForOutput
writeToStream
Inherited from ModuleExecObject
:
_execute
classExec
Properties
myInputManager
OVERRIDDEN
We’re really part of the main window’s output stream as far as the underlying interpreter I/O system is concerned, so we have to coordinate with the main game window’s input manager.
Methods
writeFromStream (txt)
OVERRIDDEN
we sit atop the system-level main console output stream
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3