touchObjobject
Pre-condition: actor must be able to touch the object. This doesn’t require that the actor is actually holding the object, but the actor must be able to physically touch the object. This ensures that the actor and object are not, for example, separated by a transparent barrier.
If there is a transparent barrier, we will attempt to remove the barrier by calling the barrier object’s tryImplicitRemoveObstructor method. Objects that can be opened in an obvious fashion will perform an implicit recursive “open” command, and other types of objects can provide customized behavior as appropriate.
touchObj
:
TouchObjCondition
Superclass Tree (in declaration order)
touchObj
TouchObjCondition
PreCondition
` object`
Summary of Properties
Inherited from TouchObjCondition
:
preCondOrder
Summary of Methods
Inherited from TouchObjCondition
:
checkPreCondition
construct
verifyPreCondition
Properties
sourceObj
OVERRIDDEN
we want to test reaching from the current actor to the target object
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3