ConvAgendaItemclass
A “conversational” agenda item. This type of item is ready to execute only when the actor hasn’t engaged in conversation during the same turn. This type of item is ideal for situations where we want the actor to pursue a conversational topic, because we won’t initiate the action until we get a turn where the player didn’t directly talk to us.
class
ConvAgendaItem
:
AgendaItem
Superclass Tree (in declaration order)
ConvAgendaItem
AgendaItem
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
greetingDisplayed
isReady
otherActor
reasonInvoked
Inherited from AgendaItem
:
agendaOrder
calledBy
initiallyActive
invokedByActor
isDone
name
Summary of Methods
Inherited from AgendaItem
:
getActor
invokeItem
registerItem
report
resetItem
Properties
greetingDisplayed
Flag; did invoking this item result in the display of a greeting (from an ActorHelloTopic)?
isReady
OVERRIDDEN
no description available
otherActor
The actor we’re planning to address - by default, this is the PC. If the conversational overture will be directed to another NPC, you can specify that other actor here.
reasonInvoked
Why was this ConvAgenda Item invoked?
1 = InitiateConversationReason = Actor initiating new conversation
2 = ConversationLullReason = Actor using lull in conversation
3 = DefaultTopicReason = Actor responding to DefaultAgendaTopic
Methods
invokeItemBase (caller)
OVERRIDDEN
There’s more work to do on a ConvAgendaItem when it’s invoked
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1