ConvAgendaItemclass

actor.t[5914]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A “conversational” agenda item. This type of item is ready to execute only when the actor hasn’t engaged in conversation during the same turn. This type of item is ideal for situations where we want the actor to pursue a conversational topic, because we won’t initiate the action until we get a turn where the player didn’t directly talk to us.

class ConvAgendaItem :   AgendaItem

Superclass Tree   (in declaration order)

ConvAgendaItem
AgendaItem
`                 object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

greetingDisplayed isReady otherActor reasonInvoked

Inherited from AgendaItem :
agendaOrder calledBy initiallyActive invokedByActor isDone name

Summary of Methods  

invokeItemBase

Inherited from AgendaItem :
getActor invokeItem registerItem report resetItem

Properties  

greetingDisplayed

actor.t[6004]

Flag; did invoking this item result in the display of a greeting (from an ActorHelloTopic)?

isReadyOVERRIDDEN

actor.t[5915]

no description available

otherActor

actor.t[5922]

The actor we’re planning to address - by default, this is the PC. If the conversational overture will be directed to another NPC, you can specify that other actor here.

reasonInvoked

actor.t[6012]

Why was this ConvAgenda Item invoked?
1 = InitiateConversationReason = Actor initiating new conversation
2 = ConversationLullReason = Actor using lull in conversation
3 = DefaultTopicReason = Actor responding to DefaultAgendaTopic

Methods  

invokeItemBase (caller)OVERRIDDEN

actor.t[5925]

There’s more work to do on a ConvAgendaItem when it’s invoked

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1