KeepGoingobject
Trap commands like KEEP GOING NORTH or CONTINUE HEADING WEST. We’ll carry out the directional movement command obviously intended, but advise the player on the standard form of such commands.
KeepGoing
:
TravelAction
Superclass Tree (in declaration order)
KeepGoing
TravelAction
Action
ReplaceRedirector
Redirector
` object`
Summary of Properties
Inherited from TravelAction
:
` baseActionClass
canUndo
direction
predefinedDirection
`
Inherited from Action
:
` actionFailed
advanceOnFailure
againRepeatsParse
allowAll
extraMessageParams
failCheckMsg
failedActionCountsAsTurn
implicitTimeTaken
includeInUndo
isConversational
isImplicit
isRepeatable
oldRoom
parentAction
parentAllowAll
preCond
redirectParent
reportImplicitActions
scopeList
spellingPriority
synthParamID
timeTaken
turnsTaken
unhides
verifyObj
wasIlluminated
`
Summary of Methods
` execAction
`
Inherited from TravelAction
:
` doTravel
execCycle
`
Inherited from Action
:
` acknowledgeNotifyStatus
addExtraScopeItems
addImplicitTime
advanceTime
afterAction
announceObject
beforeAction
buildImplicitActionAnnouncement
buildScopeList
checkAction
checkActionPreconditions
commandNotPresent
exec
execGroup
getAll
getAllUnhidden
getMessageParam
implicitAnnouncement
reportAction
scoreObjects
setMessageParam
setMessageParams
spPrefix
spSuffix
synthMessageParam
turnSequence
verify
verifyObjRole
wrapObjectsNP
`
Inherited from ReplaceRedirector
:
` redirect
`
Inherited from Redirector
:
` doInstead
doNested
doOtherAction
`
Properties
(none)
Methods
execAction (cmd)
OVERRIDDEN
no description available
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1