NodeContinuationTopicclass
A NodeContinuationTopic is aspecial kind of InitiateTopic that can be used to prompt the player/pc when particular convKeys have been activated. It is generally used when a Conversation Node is active to remind the player that the player character’s conversation partner is waiting for an answer.
class
NodeContinuationTopic
:
InitiateTopic
Superclass Tree (in declaration order)
NodeContinuationTopic
InitiateTopic
ActorTopicEntry
ReplaceRedirector
Redirector
` object
[
TopicEntry](../object/TopicEntry.html)
object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from InitiateTopic
:
includeInList
Inherited from ActorTopicEntry
:
activated
autoName
curiosityAroused
getActor
impliesGreeting
isConversational
keyTopics
listOrder
name
suggestAs
timesInvoked
Inherited from TopicEntry
:
isActive
matchExactCase
matchPattern
matchScore
scoreBoost
topicMatched
Summary of Methods
Inherited from ActorTopicEntry
:
activate
addToConvKeyTable
buildName
curiositySatisfied
deactivate
getKeyTopics
initializeTopicEntry
isReachable
nodeActive
showKeyTopics
timesToSuggest
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
Inherited from TopicEntry
:
addTopic
matchTopic
scoreBooster
topicResponse
Properties
active
OVERRIDDEN
We’re only active when one or more of our keys is active (having been activated through an <.convnode> tag).
convKeys
OVERRIDDEN
Particular instances must override this property to stipulate which keys we’re active for. (This isn’t needed if the NodeContinuationTopic is located in a ConvNode, since the ConvNode will then take care of this for us).
matchObj
OVERRIDDEN
no description available
Methods
handleTopic ( )
OVERRIDDEN
no description available
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1