ProxyDestclass
ProxyDest is a mix-in class for use with an object that represents the exterior of a room, such as a hut in a field. Its purpose is to remove such an object as the possible target of a GO TO command provided there’s another alternative. This prevents a GO TO command from taking the player character from the appropriate room to an inappropriate destination.
class
ProxyDest
: object
Superclass Tree (in declaration order)
ProxyDest
` object`
Subclass Tree
Global Objects
(none)
Summary of Properties
(none)
Summary of Methods
Properties
(none)
Methods
filterResolveList (np, cmd, mode)
no description available
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1