SayTopicclass

actor.t[4659]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A SayTopic is a kind of SpecialTopic that allows the player (character) to say virtually anything (within reason) to an NPC; a SayTopic may be triggered by a command that explicitly begins with SAY, but it may also be triggered by any combination of words that matches its matchObj and doesn’t correspond to any other recognizable command. This allows the player to respond, for example, with either SAY YOU DON’T KNOW or just I DON’T KNOW, to trigger an appropriately defined SayTopic.

class SayTopic :   SpecialTopic

Superclass Tree   (in declaration order)

SayTopic
SpecialTopic
ActorTopicEntry
ReplaceRedirector
Redirector
`                                         object [TopicEntry](../object/TopicEntry.html)                                 object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

includeInList includeSayInName

Inherited from SpecialTopic :
askMatchObj autoName rex tellMatchObj

Inherited from ActorTopicEntry :
activated active convKeys curiosityAroused getActor impliesGreeting isConversational keyTopics listOrder name suggestAs timesInvoked

Inherited from TopicEntry :
isActive matchExactCase matchObj matchPattern matchScore scoreBoost topicMatched

Summary of Methods  

buildName

Inherited from SpecialTopic :
initializeTopicEntry

Inherited from ActorTopicEntry :
activate addToConvKeyTable curiositySatisfied deactivate getKeyTopics handleTopic isReachable nodeActive showKeyTopics timesToSuggest

Inherited from ReplaceRedirector :
redirect

Inherited from Redirector :
doInstead doNested doOtherAction

Inherited from TopicEntry :
addTopic matchTopic scoreBooster topicResponse

Properties  

includeInListOVERRIDDEN

actor.t[4683]

SayTopics belong in the sayTopics list of their TopicDatabase

includeSayInName

actor.t[4693]

When a SayTopic is suggested we normally precede its name by ‘say’, e.g. ‘say you are happy’. In some cases an author might want to use a SayTopic to match input that’s better without the initial ‘say’, e.g. ‘tell a lie’, in which case set includeSayInName to nil to suppress the initial ‘say’ in topic inventory listings.

Methods  

buildName ( )OVERRIDDEN

actor.t[4667]

When we construct the name of a SayTopic we use the name property of its matchObj rather that theName property, since it won’t normally make sense to include the definite article at the beginning of suggestions of things that can be said.

Adv3Lite Library Reference Manual
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