Sceneclass
scene.t[98], scenetopic.t[7]
A Scene is an object that represents a slice of time that starts and ends according to specified conditions, and which can define what happens when it starts and ends and also what happens each turn when it is happening.
Modified in
scenetopic.t[7]:
Modifications to Scene for the SCENETOPIC EXTENSION
class
Scene
: object
Superclass Tree (in declaration order)
Scene
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
endedAt
endsWhen
hasHappened
howEnded
isHappening
notifySingleActor
recurring
startedAt
startsWhen
timesHappened
Summary of Methods
afterAction
beforeAction
eachTurn
end
notifyActors
start
whenEnding
whenStarting
Properties
endedAt
The turn this scene ended at
endsWhen
an expression or method that evaluates to something other than nil when you want the scene to end
hasHappened
Flag to show whether this scene has ever happened.
howEnded
A user defined flag showing how the scene ended
isHappening
Is this scene currently taking place? (Game code should treat this as read-only)
notifySingleActor
Flag (for use with SceneTopic extension): do we want to trigger a SceneTopic response from every actor the player char can talk to, or only the first one we find? By default we assume we want a response from only one actor. Note that the Actor notificationOrder property can be defined so that we can select which Actor this will be (the one with the lowest notificationOrder). [SCENETOPIC EXTENSION]
recurring
Normally a scene will only occur once. Set recurring to true if you want the scene to start again every time its startsWhen condition is true.
startedAt
The turn this scene started at
startsWhen
An expression or method that evaluates to true when you want the scene to start
timesHappened
The numbter of times this scene has happened.
Methods
afterAction ( )
This method is called on every active Scene just after an action has taken place. By default we do nothing here.
beforeAction ( )
This method is called on every active Scene just before an action is about to take place. By default we do nothing here.
eachTurn ( )
Routine to execute every turn this scene is in progress.
end ( )
scene.t[154], scenetopic.t[11]
The method executed when this Scene ends. Game code should normally override whenStarting() rather than this method.
Modified in
scenetopic.t[11]:
Modified for SceneTopic Extension to notify any actor that we can talk
to that this scene has ended.
notifyActors (prop)
Notify any actor that we can talk to that this scene has started
start ( )
scene.t[135], scenetopic.t[23]
The method executed when this Scene starts. Game code should normally override whenStarting() rather than this method.
Modified in
scenetopic.t[23]:
Modified for SceneTopic Extension to notify any actor that we can talk
to that this scene has started.
whenEnding ( )
Routine to execute when this scene ends
whenStarting ( )
Routine to execute when this scene starts
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1