emanationControlobject

sensory.t[353]

Superclass
Tree

Property
Summary

Method
Summary

Property
Details

Method
Details

The object which drives emanation messages for Odors and Noises [DEFINED IN SENSORY EXTENSION]

emanationControl :   InitObject

Superclass Tree   (in declaration order)

emanationControl
InitObject
ModuleExecObject
`                         object`

Summary of Properties  

Inherited from ModuleExecObject :
execAfterMe execBeforeMe hasInitialized_ isDoingExec_ isExecuted_

Summary of Methods  

canSense emanate execute

Inherited from ModuleExecObject :
_execute classExec

Properties  

(none)

Methods  

canSense (pc, o)

sensory.t[432]

The pc can sense o if o is currently emanating and its a Noise the pc can currently hear or an Odor the pc can currently smell. [DEFINED IN SENSORY EXTENSION]

emanate ( )

sensory.t[364]

Each turn, execute the emanate() method for every item in our list of emanations. [DEFINED IN SENSORY EXTENSION]

execute ( )OVERRIDDEN

sensory.t[355]

Set up our Daemon at the start of play. [DEFINED IN SENSORY EXTENSION]

Adv3Lite Library Reference Manual
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