emanationControlobject
The object which drives emanation messages for Odors and Noises [DEFINED IN SENSORY EXTENSION]
emanationControl
:
InitObject
Superclass Tree (in declaration order)
emanationControl
InitObject
ModuleExecObject
` object`
Summary of Properties
Inherited from ModuleExecObject
:
execAfterMe
execBeforeMe
hasInitialized_
isDoingExec_
isExecuted_
Summary of Methods
Inherited from ModuleExecObject
:
_execute
classExec
Properties
(none)
Methods
canSense (pc, o)
The pc can sense o if o is currently emanating and its a Noise the pc can currently hear or an Odor the pc can currently smell. [DEFINED IN SENSORY EXTENSION]
emanate ( )
Each turn, execute the emanate() method for every item in our list of emanations. [DEFINED IN SENSORY EXTENSION]
execute ( )
OVERRIDDEN
Set up our Daemon at the start of play. [DEFINED IN SENSORY EXTENSION]
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1