sceneManagerobject

scene.t[16]

Superclass
Tree

Property
Summary

Method
Summary

Property
Details

Method
Details

The sceneManager object is used to control the scene-switching and execution mechanism.

sceneManager :   InitObject Event

Superclass Tree   (in declaration order)

sceneManager
InitObject
ModuleExecObject
`                         object [Event](../object/Event.html)                 object`

Summary of Properties  

eventOrder execBeforeMe

Inherited from ModuleExecObject :
execAfterMe hasInitialized_ isDoingExec_ isExecuted_

Inherited from Event :
captureText executed interval_ isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_

Summary of Methods  

execute executeEvent notifyAfter notifyBefore

Inherited from ModuleExecObject :
_execute classExec

Inherited from Event :
callMethod construct delayEvent eventMatches getNextRunTime removeEvent

Properties  

eventOrderOVERRIDDEN

scene.t[34]

Run the executeEvent() method for the first time to set up any scenes that should be active at the start of play.

execBeforeMeOVERRIDDEN

scene.t[69]

If the scene is happening, call its eachTurn() method

Methods  

execute ( )OVERRIDDEN

scene.t[17]

no description available

executeEvent ( )OVERRIDDEN

scene.t[39]

The executeEvent() method is run each turn to drive the Scenes mechanism

notifyAfter ( )

scene.t[82]

no description available

notifyBefore ( )

scene.t[72]

Run the beforeAction method on every currently active Scene

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1