sceneManagerobject
The sceneManager object is used to control the scene-switching and execution mechanism.
sceneManager
:
InitObject
Event
Superclass Tree (in declaration order)
sceneManager
InitObject
ModuleExecObject
` object
[
Event](../object/Event.html)
object`
Summary of Properties
Inherited from ModuleExecObject
:
execAfterMe
hasInitialized_
isDoingExec_
isExecuted_
Inherited from Event
:
captureText
executed
interval_
isPromptDaemon
nextRunTime
obj_
prop_
senseObj_
senseProp_
Summary of Methods
execute
executeEvent
notifyAfter
notifyBefore
Inherited from ModuleExecObject
:
_execute
classExec
Inherited from Event
:
callMethod
construct
delayEvent
eventMatches
getNextRunTime
removeEvent
Properties
eventOrder
OVERRIDDEN
Run the executeEvent() method for the first time to set up any scenes that should be active at the start of play.
execBeforeMe
OVERRIDDEN
If the scene is happening, call its eachTurn() method
Methods
execute ( )
OVERRIDDEN
no description available
executeEvent ( )
OVERRIDDEN
The executeEvent() method is run each turn to drive the Scenes mechanism
notifyAfter ( )
no description available
notifyBefore ( )
Run the beforeAction method on every currently active Scene
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1