Daemonclass | events.t[396] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
A Daemon is an Event that executes once every defined number of turns.
class
Daemon : Event
Superclass Tree (in declaration order)
Daemon
Event
object
Subclass Tree
Daemon
SenseDaemon
Global Objects
Summary of Properties
Inherited from Event
:
captureText
eventOrder
executed
isPromptDaemon
nextRunTime
obj_
prop_
senseObj_
senseProp_
Summary of Methods
Inherited from Event
:
callMethod
delayEvent
eventMatches
getNextRunTime
removeEvent
Properties
interval_ OVERRIDDEN | events.t[444] |
our execution interval, in turns
Methods
construct (obj, prop, interval) OVERRIDDEN | events.t[405] |
Creation. 'interval' is the number of turns between invocations of the daemon; this should be at least 1, which causes the daemon to be invoked on each turn. The first execution will be (interval-1) turns in the future - so if interval is 1, the daemon will first be executed on the current turn, and if interval is 2, the daemon will be executed on the next turn.
executeEvent ( ) OVERRIDDEN | events.t[434] |
execute the daemon
Adv3Lite Library Reference Manual
Generated on 26/02/2025 from adv3Lite version 2.2
Generated on 26/02/2025 from adv3Lite version 2.2