Getting Started Guide Table of Contents
Preface
Chapter 1: Introduction
General Introduction
Creating your
First TADS 3 Project
Programming
Prolegomena
Further Programming
Chapter 2: A Sample Game
A Very Simple Game
Adding Items to the
Game
Making the Items do
Something
Chapter 3: Starting Out Again
Starting a New Game
Defining Our First
Room
Adding an Object to
the Room
Tying Up Some Loose
Strings
Chapter 4: Moving Around
Basic Travel
Climbing the Tree
Making Life More
Problematic
Rewarding the Effort
Controlling the
Action
Verify
Check
Action
PreCond
Remap
Messages
Other Responses to
Actions
Chapter 5: Character Building
Setting the Scene
A Basic Burner
Ending the Game
The Art of
Conversation
What’s in a Name?
Chapter 6: Expanding the Horizons
Doors and Windows
Crossing the Stream
Burying the Boots
Calling a Spade a
Spade
Chapter 7: Pushing the Boat Out
Let There be Light
Row My Boat
Going Shopping
Handling Cash
Transactions
Chapter 8: Finishing Off
Filling in Some Gaps
Counting the Cash
Looking Through the
Window
Easing Testing and
Debugging
Where to go from here
Appendix A:
Action Message Properties