Getting Started Guide Table of Contents

Preface

Chapter 1: Introduction

General Introduction

Creating your First TADS 3 Project

Programming Prolegomena

Further Programming

Chapter 2: A Sample Game

A Very Simple Game

Adding Items to the Game

Making the Items do Something

Chapter 3: Starting Out Again

Starting a New Game

Defining Our First Room

Adding an Object to the Room

Tying Up Some Loose Strings

Chapter 4: Moving Around

Basic Travel

Climbing the Tree

Making Life More Problematic

Rewarding the Effort

Controlling the Action

Verify

Check

Action

PreCond

Remap

Messages

Other Responses to Actions

Chapter 5: Character Building

Setting the Scene

A Basic Burner

Ending the Game

The Art of Conversation

What’s in a Name?

Chapter 6: Expanding the Horizons

Doors and Windows

Crossing the Stream

Burying the Boots

Calling a Spade a Spade

Chapter 7: Pushing the Boat Out

Let There be Light

Row My Boat

Going Shopping

Handling Cash Transactions

Chapter 8: Finishing Off

Filling in Some Gaps

Counting the Cash

Looking Through the Window

Easing Testing and Debugging

Where to go from here

Appendix A: Action Message Properties