AltTopicclass
An alternative topic entry. This makes it easy to define different responses to a topic according to the game state; for example, we might want to provide a different response for a topic after some event has occurred, so that we can reflect knowledge of the event in the response.
A set of alternative topics is sort of like an inverted if-then-else. You start by defining a normal TopicEntry (an AskTopic, or an AskTellTopic, or whatever) for the basic response. Then, you add a nested AltTopic located within the base topic; you can add another AltTopic nested within the base topic, and another after that, and so on. When we need to choose one of the topics, we’ll choose the last one that indicates it’s active. So, the order of appearance is essentially an override order: the first AltTopic overrides its parent TopicEntry, and each subsequent AltTopic overrides its previous AltTopic.
+ AskTellTopic @lighthouse “It’s very tall.”;
++ AltTopic “Not really…” isActive=(…);
++ AltTopic “Well, maybe…” isActive=(…);
++ AltTopic “One more thing…” isActive=(…);
In this example, the response we’ll show for ASK ABOUT LIGHTHOUSE will always be the LAST entry of the group that’s active. For example, if all of the responses are active except for the very last one, then we’ll show the “Well, maybe” response, because it’s the last active response. If the main AskTellTopic is active, but none of the AltTopics are active, we’ll show the “It’s very tall” main response, because it’s the last element of the group that’s active.
Note that an AltTopic takes its matching information from its parent, so you don’t need to specify a matchObj or any other matching information in an AltTopic. You merely need to provide the response text and the isActive test.
class
AltTopic
:
TopicEntry
Superclass Tree (in declaration order)
AltTopic
TopicEntry
` object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
altTalkCount
altTopicOrder
impliesGreeting
includeInList
isConversational
Inherited from TopicEntry
:
altTopicList
isActive
matchObj
matchScore
talkCount
topicGroupActive
topicGroupScoreAdjustment
topicResponse
Summary of Methods
checkIsActive
initializeAltTopic
isMatchPossible
matchPreParse
matchTopic
noteInvocation
setTopicPronouns
Inherited from TopicEntry
:
addAltTopic
addSuggestedTopic
addTopic
adjustScore
anyAltIsActive
breakTopicTie
deferToEntry
getActor
getTopicOwner
handleTopic
initializeTopicEntry
noteAltInvocation
Properties
altTalkCount
OVERRIDDEN
our AltTopic counter is the AltTopic counter for the enclosing topic
altTopicOrder
Our relative order within our parent’s list of alternatives. By default, we simply return the source file ordering, which ensures that static AltTopic objects (i.e., those defined directly in source files, not dynamically created with ‘new’) will be ordered just as they’re laid out in the source file.
impliesGreeting
OVERRIDDEN
take our implied-greeting status from our parent
includeInList
OVERRIDDEN
include in the same lists as our parent
isConversational
OVERRIDDEN
take our conversational status from our parent
Methods
checkIsActive ( )
OVERRIDDEN
Determine if this topic is active. An AltTopic is active if its own isActive indicates true, AND none of its subsequent siblings are active.
initializeAltTopic ( )
AltTopic initialization
isMatchPossible (actor, scopeList)
OVERRIDDEN
we can match if our parent can match
matchPreParse (str, pstr)
we can match a pre-parse string if our parent can
matchTopic (fromActor, topic)
OVERRIDDEN
we match if our parent matches, and with the same score
noteInvocation (fromActor)
OVERRIDDEN
note invocation
setTopicPronouns (fromActor, topic)
OVERRIDDEN
set pronouns for the topic
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3