BannerUIWindowclass | banner.t[754] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
A BannerUIWindow object. This keeps track of the transient UI state of a banner window while it appears on the screen. We create only transient instances of this class, since it tracks what's actually displayed at any given time.
class
BannerUIWindow : object
Superclass Tree (in declaration order)
Subclass Tree
Global Objects
Summary of Properties
align_
handle_
id_
outputStream_
parentID_
styleFlags_
win_
windowType_
Summary of Methods
Properties
align_ | banner.t[786] |
no description available
handle_ | banner.t[769] |
the system-level banner handle
id_ | banner.t[772] |
the banner's ID
outputStream_ | banner.t[782] |
The banner's output stream. Output streams are always transient, so hang on to each active banner's stream so that we can plug it back in on restore.
parentID_ | banner.t[775] |
the parent banner's ID (nil if this is a top-level banner)
styleFlags_ | banner.t[787] |
no description available
win_ | banner.t[794] |
Scratch-pad for our association to our BannerWindow object. We only use this during the RESTORE process, to tie the transient object back to the proper persistent object.
windowType_ | banner.t[785] |
creation parameters of the banner
Methods
construct (handle, ostr, id, parentID, windowType, align, styleFlags) | banner.t[756] |
construct
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3
Generated on 5/16/2013 from TADS version 3.1.3