banner.tfile

source file

Classes
Summary
 

Objects
Summary
 

Functions
Summary
Details

TADS 3 Library: banner manager

This module defines the banner manager, which provides high-level services to create and manipulate banner windows.

A “banner” is an independent window shown within the interpreter’s main application display frame (which might be the entire screen on a character-mode terminal, or could be a window in a GUI system). The game can control the creation and destruction of banner windows, and can control their placement and size.

This implementation is based in part on Steve Breslin’s banner manager, used by permission.

Summary of Classes  

BannerOutputStream BannerUIWindow BannerWindow

Summary of Global Objects  

bannerInit bannerTracker bannerUITracker

Summary of Global Functions  

(none)

Global Functions  

(none)

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3