BasicOpenableclass

objects.t[3379]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A “basic openable” is an object that keeps open/closed status, and which can be linked to another object to maintain that status. This basic class doesn’t handle any special commands; it’s purely for keeping track of internal open/closed state.

class BasicOpenable :   Linkable

Superclass Tree   (in declaration order)

BasicOpenable
Linkable
`                 object`

Subclass Tree  

BasicOpenable
BasicDoor
Door
AutoClosingDoor
SecretDoor
HiddenDoor
Openable
Door
AutoClosingDoor
Matchbook
OpenableContainer
KeyedContainer
LockableContainer

Global Objects  

(none)

Summary of Properties  

cannotMoveThroughMsg cannotTouchThroughMsg initiallyOpen isOpen_ openDesc

Summary of Methods  

initializeThing isOpen makeOpen tryImplicitRemoveObstructor

Inherited from Linkable :
masterObject

Properties  

cannotMoveThroughMsg

objects.t[3468]

no description available

cannotTouchThroughMsg

objects.t[3467]

if we can’t reach or move something through the container, it must be because we’re closed

initiallyOpen

objects.t[3387]

Initial open/closed setting. Set this to true to make the object open initially. If this object is linked to another object (as in the two sides of a door), you only need to set this property in the *master* object - the other side will automatically link up to the master object during initialization.

isOpen_

objects.t[3474]

Internal open/closed status. Do not use this for initialization - set initiallyOpen in the master object instead.

openDesc

objects.t[3432]

Open status name. This is an adjective describing whether the object is opened or closed. In English, this will return “open” or “closed.”

Methods  

initializeThing ( )OVERRIDDEN

objects.t[3436]

initialization

isOpen ( )

objects.t[3393]

Flag: door is open. Travel is only possible when the door is open. Return the master’s status.

makeOpen (stat)

objects.t[3412]

Make the object open or closed. By default, we’ll simply set the isOpen flag to the new status. Objects can override this to apply side effects of opening or closing the object.

tryImplicitRemoveObstructor (sense, obj)

objects.t[3450]

If we’re obstructing a sense path, it must be because we’re closed. Try implicitly opening.

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3