objects.tfile
Classes
Summary
Objects
Summary
Portions based on work by Kevin Forchione, used by permission.
TADS 3 Library - objects
This module defines the basic physical simulation objects (apart from Thing, the base class for most game objects, which is so large that it’s defined in its own separate module for convenience). We define such basic classes as containers, surfaces, fixed-in-place objects, openables, and lockables.
Summary of Classes
BaseMultiLoc
BasicContainer
BasicOpenable
BulkLimiter
Button
Collective
CollectiveGroup
Component
Consultable
ConsultTopic
Container
CustomFixture
CustomImmovable
Decoration
DefaultConsultTopic
Dial
Distant
FillMedium
Fixture
Flashlight
Food
Heavy
Hidden
Immovable
IndirectLockable
Intangible
ItemizingCollectiveGroup
KeyedContainer
LabeledDial
Lever
LightSource
Linkable
LocateInParent
Lockable
LockableContainer
LockableWithKey
MultiFaceted
MultiFacetedFacet
MultiInstance
MultiInstanceInstance
MultiLoc
Noise
NonPortable
NumberedDial
Odor
OnOffControl
Openable
OpenableContainer
OutOfReach
Readable
RestrictedContainer
RestrictedHolder
RestrictedSurface
SecretFixture
SensoryEmanation
SensoryEvent
Settable
SightEvent
SightObserver
SimpleNoise
SimpleOdor
SingleContainer
SmellEvent
SmellObserver
SoundEvent
SoundObserver
SpringLever
Surface
Switch
Unthing
Vaporous
Wearable
Summary of Global Objects
(none)
Summary of Global Functions
(none)
Global Functions
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3