DeadEndConnectorclass
A Dead End Connector is a connector that appears to lead somewhere, but which turns out to be impassable for reasons that aren’t apparent until we get some distance into the passage.
The Dead End Connector might look a lot like the Fake Connector, but there’s an important difference. A Fake Connector is a connector that can’t even be physically attempted: the reason not to take a fake connector is something that shows up before we even start moving, usually a motivational reason (“You really can’t leave town until you find your missing brother”). A Dead End Connector, on the other hand, is meant to model a physical attempt to travel that’s blocked by some problem halfway along, such as travel down a tunnel that turns out to have caved in.
class
DeadEndConnector
:
TravelMessage
Superclass Tree (in declaration order)
DeadEndConnector
TravelMessage
TravelWithMessage
` object
[
TravelConnector](../object/TravelConnector.html)
[
Thing](../object/Thing.html)
[
VocabObject](../object/VocabObject.html)
object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
apparentDestName
rememberCircularPassage
Inherited from TravelMessage
:
destination
Inherited from TravelWithMessage
:
npcTravelDesc
Inherited from TravelConnector
:
connectorStagingLocation
isCircularPassage
isConnectorListed
travelBarrier
travelMemory
Inherited from Thing
:
actorInAName
actorInName
actorInPrep
actorIntoName
actorOutOfName
actorOutOfPrep
aDisambigName
allStates
aName
brightness
bulk
canBeHeard
canBeSeen
canBeSmelled
canBeTouched
canMatchHer
canMatchHim
canMatchIt
canMatchThem
circularlyInMessage
collectiveGroup
collectiveGroups
contents
contentsListed
contentsListedInExamine
contentsListedSeparately
contentsLister
descContentsLister
described
disambigEquivName
disambigName
distantDesc
distantInitSpecialDesc
distantSpecialDesc
distinguishers
dummyName
effectiveFollowLocation
equivalenceKey
equivalentGrouper
equivalentGrouperClass
equivalentGrouperTable
esEndingPat
explicitVisualSenseInfo
getState
globalParamName
holdingIndex
iesEndingPat
initDesc
initNominalRoomPartLocation
initSpecialDesc
inlineContentsLister
isEquivalent
isHer
isHim
isInInitState
isKnown
isLikelyCommandTarget
isListedAboardVehicle
isMassNoun
isPlural
isProperName
isQualifiedName
isThingConstructed
isTopLevel
listName
listWith
location
lookInLister
moved
name
nameDoes
nameSays
nameSees
notTravelReadyMsg
objectNotifyList
objInPrep
obscuredInitSpecialDesc
obscuredSpecialDesc
owner
patElevenEighteen
patIsAlpha
patLeadingTagOrQuote
patOfPhrase
patOneLetterAnWord
patOneLetterWord
patSingleApostropheS
patTagOrQuoteChar
patUpperOrDigit
patVowelY
pluralDisambigName
pluralName
pronounSelector
roomDarkName
roomLocation
roomName
seen
sightPresence
sightSize
smellPresence
smellSize
soundPresence
soundSize
specialContentsLister
specialDesc
specialDescBeforeContents
specialDescListWith
specialDescOrder
specialNominalRoomPartLocation
suppressAutoSeen
takeFromNotInMessage
theDisambigName
theName
theNamePossNoun
tmpAmbient_
tmpAmbientFill_
tmpAmbientWithin_
tmpFillMedium_
tmpObstructor_
tmpObstructorWithin_
tmpPathIsIn_
tmpTrans_
tmpTransWithin_
touchPresence
touchSize
verbCan
verbCannot
verbCant
verbEndingSD
verbEndingSEd
verbEndingSMessageBuilder_
verbMust
verbToCome
verbToDo
verbToGo
verbToLeave
verbToSay
verbToSee
verbWill
verbWont
weight
Inherited from VocabObject
:
canResolvePossessive
disambigPromptOrder
pluralOrder
vocabLikelihood
vocabWords
weakTokens
Summary of Methods
apparentDest
connectorBack
getApparentDestination
getDestination
Inherited from TravelMessage
:
fixedSource
Inherited from TravelWithMessage
:
noteTraversal
showTravelDesc
travelDesc
Inherited from TravelConnector
:
actorTravelPreCond
canTravelerPass
checkTravelBarriers
connectorGetConnectorTo
connectorTravelPreCond
createUnlistedProxy
darkTravel
describeArrival
describeDeparture
describeLocalArrival
describeLocalDeparture
describeRemoteTravel
dobjFor(TravelVia)
explainTravelBarrier
isConnectorApparent
isConnectorPassable
isConnectorVisibleInDark
rememberTravel
Inherited from Thing
:
acceptCommand
addAllContents
addDirectConnections
addObjectNotifyItem
addToContents
addToSenseInfoTable
adjustLookAroundTable
adjustThrowDestination
afterAction
afterTravel
allContents
aNameFrom
aNameObj
aNameOwnerLoc
announceDefaultObject
appendHeldContents
atmosphereList
baseMoveInto
basicExamine
basicExamineFeel
basicExamineListen
basicExamineSmell
basicExamineTaste
beforeAction
beforeTravel
buildContainmentPaths
cacheAmbientInfo
cacheSenseInfo
cacheSensePath
canBeHeardBy
canBeSeenBy
canBeSensed
canBeSmelledBy
canBeTouchedBy
canDetailsBeSensed
canHear
canMatchPronounType
canMoveViaPath
cannotGoShowExits
cannotReachObject
cannotSeeSmellSource
cannotSeeSoundSource
canOwn
canSee
canSmell
canThrowViaPath
canTouch
canTouchViaPath
checkActorOutOfNested
checkBulkChange
checkBulkChangeWithin
checkMoveViaPath
checkStagingLocation
checkThrowViaPath
checkTouchViaPath
checkTravelerDirectlyInRoom
childInName
childInNameGen
childInNameWithOwner
childInRemoteName
clearSenseInfo
cloneForMultiInstanceContents
cloneMultiInstanceContents
conjugateRegularVerb
connectionTable
construct
contentsInFixedIn
countDisambigName
countListName
countName
countNameFrom
countNameOwnerLoc
darkRoomContentsLister
defaultDistantDesc
defaultObscuredDesc
desc
directionForConnector
distantSmellDesc
distantSoundDesc
dobjFor(AskAbout)
dobjFor(AskFor)
dobjFor(AskVague)
dobjFor(AttachTo)
dobjFor(Attack)
dobjFor(AttackWith)
dobjFor(Board)
dobjFor(Break)
dobjFor(Burn)
dobjFor(BurnWith)
dobjFor(Clean)
dobjFor(CleanWith)
dobjFor(Climb)
dobjFor(ClimbDown)
dobjFor(ClimbUp)
dobjFor(Close)
dobjFor(Consult)
dobjFor(ConsultAbout)
dobjFor(CutWith)
dobjFor(Detach)
dobjFor(DetachFrom)
dobjFor(Dig)
dobjFor(DigWith)
dobjFor(Doff)
dobjFor(Drink)
dobjFor(Drop)
dobjFor(Eat)
dobjFor(Enter)
dobjFor(EnterOn)
dobjFor(Examine)
dobjFor(Extinguish)
dobjFor(Fasten)
dobjFor(FastenTo)
dobjFor(Feel)
dobjFor(Flip)
dobjFor(Follow)
dobjFor(GetOffOf)
dobjFor(GetOutOf)
dobjFor(GiveTo)
dobjFor(GoThrough)
dobjFor(JumpOff)
dobjFor(JumpOver)
dobjFor(Kiss)
dobjFor(LieOn)
dobjFor(Light)
dobjFor(ListenTo)
dobjFor(Lock)
dobjFor(LockWith)
dobjFor(LookBehind)
dobjFor(LookIn)
dobjFor(LookThrough)
dobjFor(LookUnder)
dobjFor(Move)
dobjFor(MoveTo)
dobjFor(MoveWith)
dobjFor(Open)
dobjFor(PlugIn)
dobjFor(PlugInto)
dobjFor(Pour)
dobjFor(PourInto)
dobjFor(PourOnto)
dobjFor(Pull)
dobjFor(Push)
dobjFor(PushTravel)
dobjFor(PutBehind)
dobjFor(PutIn)
dobjFor(PutOn)
dobjFor(PutUnder)
dobjFor(Read)
dobjFor(Remove)
dobjFor(Screw)
dobjFor(ScrewWith)
dobjFor(Search)
dobjFor(Set)
dobjFor(SetTo)
dobjFor(ShowTo)
dobjFor(SitOn)
dobjFor(Smell)
dobjFor(StandOn)
dobjFor(Strike)
dobjFor(Switch)
dobjFor(Take)
dobjFor(TakeFrom)
dobjFor(TalkTo)
dobjFor(Taste)
dobjFor(TellAbout)
dobjFor(TellVague)
dobjFor(Throw)
dobjFor(ThrowAt)
dobjFor(ThrowDir)
dobjFor(ThrowTo)
dobjFor(Turn)
dobjFor(TurnOff)
dobjFor(TurnOn)
dobjFor(TurnTo)
dobjFor(TurnWith)
dobjFor(TypeLiteralOn)
dobjFor(TypeOn)
dobjFor(Unfasten)
dobjFor(UnfastenFrom)
dobjFor(Unlock)
dobjFor(UnlockWith)
dobjFor(Unplug)
dobjFor(UnplugFrom)
dobjFor(Unscrew)
dobjFor(UnscrewWith)
dobjFor(Wear)
examineListContents
examineListContentsWith
examineSpecialContents
examineStatus
failCheck
feelDesc
fillMedium
findOpaqueObstructor
findTouchObstructor
forEachConnectedContainer
forEachContainer
fromPOV
getAllForTakeFrom
getAllPathsTo
getAnnouncementDistinguisher
getBagAffinities
getBagsOfHolding
getBestDistinguisher
getBulk
getBulkWithin
getCarryingActor
getCommonContainer
getCommonDirectContainer
getConnectedContainers
getConnectorTo
getContentsForExamine
getDestName
getDropDestination
getEncumberingBulk
getEncumberingWeight
getExtraScopeItems
getHitFallDestination
getIdentityObject
getInScopeDistinguisher
getListedContents
getLocPushTraveler
getLocTraveler
getMovePathTo
getNoise
getNominalDropDestination
getNominalOwner
getObjectNotifyList
getOdor
getOutermostRoom
getOutermostVisibleRoom
getRoomNotifyList
getRoomPartLocation
getStateWithInfo
getStatuslineExitsHeight
getThrowPathTo
getTouchPathTo
getTravelConnector
getVisualSenseInfo
getWeight
hasCollectiveGroup
hideFromAll
hideFromDefault
initializeEquivalent
initializeLocation
initializeThing
inRoomName
iobjFor(AttachTo)
iobjFor(AttackWith)
iobjFor(BurnWith)
iobjFor(CleanWith)
iobjFor(CutWith)
iobjFor(DetachFrom)
iobjFor(DigWith)
iobjFor(FastenTo)
iobjFor(GiveTo)
iobjFor(LockWith)
iobjFor(MoveWith)
iobjFor(PlugInto)
iobjFor(PourInto)
iobjFor(PourOnto)
iobjFor(PutBehind)
iobjFor(PutIn)
iobjFor(PutOn)
iobjFor(PutUnder)
iobjFor(ScrewWith)
iobjFor(ShowTo)
iobjFor(TakeFrom)
iobjFor(ThrowAt)
iobjFor(ThrowTo)
iobjFor(TurnWith)
iobjFor(UnfastenFrom)
iobjFor(UnlockWith)
iobjFor(UnplugFrom)
iobjFor(UnscrewWith)
isActorTravelReady
isComponentOf
isDirectlyIn
isHeldBy
isIn
isInFixedIn
isListed
isListedInContents
isListedInInventory
isListedInRoomPart
isLookAroundCeiling
isNominallyIn
isNominallyInRoomPart
isOccludedBy
isOrIsIn
isOwnedBy
isShipboard
isVocabEquivalent
itIs
itNom
itObj
itPossAdj
itPossNoun
itVerb
listCardinality
localDirectionLinkForConnector
lookAround
lookAroundPov
lookAroundWithin
lookAroundWithinContents
lookAroundWithinDesc
lookAroundWithinName
lookAroundWithinSense
lookAroundWithinShowExits
lookInDesc
mainExamine
mainMoveInto
mapPushTravelHandlers
mapPushTravelHandlers
mapPushTravelHandlers
mapPushTravelHandlers
mapPushTravelHandlers
meetsObjHeld
mergeSenseInfo
mergeSenseInfoTable
moveInto
moveIntoForTravel
moveIntoNotifyPath
mustMoveObjInto
nameIs
nameIsnt
nameVerb
normalizePath
notePromptByOwnerLoc
notePromptByPossAdj
noteSeenBy
notifyInsert
notifyMoveInto
notifyMoveViaPath
notifyRemove
obscuredDesc
obscuredSmellDesc
obscuredSoundDesc
pluralNameFrom
processThrow
propHidesProp
propWithPresent
putInName
receiveDrop
remoteDesc
remoteInitSpecialDesc
remoteRoomContentsLister
remoteSpecialDesc
removeFromContents
removeObjectNotifyItem
restoreLocation
roomActorThereDesc
roomContentsLister
roomDaemon
roomDarkDesc
roomDesc
roomFirstDesc
roomRemoteDesc
roomTravelPreCond
saveLocation
selectPathTo
sendNotifyInsert
sendNotifyRemove
senseAmbientMax
senseInfoTable
senseObj
sensePathFromWithin
sensePathFromWithout
sensePathToContents
sensePathToLoc
sensePresenceList
setAllSeenBy
setContentsSeenBy
setGlobalParamName
setVisualSenseInfo
shineFromWithin
shineFromWithout
shineOnContents
shineOnLoc
showDistantSpecialDesc
showDistantSpecialDescInContents
showInventoryContents
showInventoryItem
showInventoryItemCounted
showListItem
showListItemCounted
showListItemCountedGen
showListItemGen
showObjectContents
showObscuredSpecialDesc
showObscuredSpecialDescInContents
showRemoteSpecialDesc
showRemoteSpecialDescInContents
showSpecialDesc
showSpecialDescInContents
showSpecialDescInContentsWithInfo
showSpecialDescWithInfo
showStatuslineExits
showWornItem
showWornItemCounted
smellDesc
smellHereDesc
soundDesc
soundHereDesc
specialDescList
specialPathFrom
statusName
stopThrowViaPath
superHidesSuper
tasteDesc
thatNom
thatObj
theNameFrom
theNameObj
theNameOwnerLoc
theNameWithOwner
throwTargetCatch
throwTargetHitWith
throwViaPath
transmitAmbient
transSensingIn
transSensingOut
traversePath
tryHolding
tryImplicitRemoveObstructor
tryMovingObjInto
useInitDesc
useInitSpecialDesc
useSpecialDesc
useSpecialDescInContents
useSpecialDescInRoom
useSpecialDescInRoomPart
verbEndingEs
verbEndingIes
verbEndingS
verbToHave
verbWas
verifyFollowable
verifyInsert
verifyMoveTo
verifyRemove
whatIf
whatIfHeldBy
withVisualSenseInfo
Inherited from VocabObject
:
addToDictionary
expandPronounList
filterResolveList
getFacets
inheritVocab
initializeVocab
initializeVocabWith
matchName
matchNameCommon
matchNameDisambig
throwNoMatchForLocation
throwNoMatchForPossessive
throwNothingInLocation
Properties
apparentDestName
The apparent destination name. If the actor is meant to know the apparent destination from the outset, or if traversing the connector gives the actor an idea of where the connector supposedly goes, this can be used to give the name of that destination. This name will show up in exit listings, for example, once the PC knows where the connector supposedly goes.
Note that this isn’t the actual destination of the connector, since the actual destination is simply back to the origin (that’s the whole point of the dead end, after all). This is simply where the connector *appears* to go. If an attempted traversal doesn’t even reveal that much, then you should just leave this nil, since the destination will never become apparent to the PC.
rememberCircularPassage
OVERRIDDEN
do remember circular trips, since that’s the only kind we make
Methods
apparentDest ( )
Our apparent destination. By default, we create a FakeDestination object to represent our apparent destination if we have a non-nil name for the apparent destination.
If the supposed-but-unreachable destination of the connector is in fact a real location in the game, you can override this to point directly to that actual location. This default is for the typical case where the supposed destination doesn’t actually exist on the game map as a real room.
connectorBack (traveler, dest)
OVERRIDDEN
there’s no corresponding connector back for a dead end
getApparentDestination (origin, actor)
OVERRIDDEN
get our apparent destination
getDestination (origin, traveler)
OVERRIDDEN
our actual destination is always our origin
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3