TravelWithMessageclass | travel.t[2015] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
A mix-in class that can be added to objects that also inherit from TravelConnector to add a message as the connector is traversed.
Note that this isn't itself a travel connector; it's just a class that should be combined with TravelConnector or one of its subclasses. This class should be in the superclass list before the TravelConnector-derived superclass.
class
TravelWithMessage : object
Superclass Tree (in declaration order)
Subclass Tree
TravelWithMessage
TravelMessage
DeadEndConnector
NoTravelMessage
FakeConnector
Global Objects
Summary of Properties
Summary of Methods
noteTraversal
showTravelDesc
travelDesc
Properties
npcTravelDesc | travel.t[2033] |
My message to display when any non-player character traverses the connector. If this is not overridden, no message will be displayed when an NPC travels through the connector.
Methods
noteTraversal (traveler) | travel.t[2048] |
on traversing the connector, show our message
showTravelDesc ( ) | travel.t[2039] |
Display my message. By default, we show one message for the player character and another message for NPC's.
travelDesc ( ) | travel.t[2022] |
My message to display when the player character traverses the connector. This should be overridden with the custom message for the connector. By default, if we're a Script, we'll invoke the script to show the next message.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3
Generated on 5/16/2013 from TADS version 3.1.3