Decorationclass

objects.t[2075]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Decoration. This is an object that is included for scenery value but which has no other purpose, and which the author wants to make clear is not important. We use the catch-all action routine to respond to any command on this object with a flat “that’s not important” message, so that the player can plainly see that there’s no point wasting any time trying to manipulate this object.

We use the “default” catch-all verb verify handling to report our “that’s not important” message, so a decoration can be made responsive to specific verbs simply by defining an action handler for those verbs.

class Decoration :   Fixture

Superclass Tree   (in declaration order)

Decoration
Fixture
NonPortable
Thing
VocabObject
`                                         object`

Subclass Tree  

Decoration
Unthing

Global Objects  

(none)

Summary of Properties  

notImportantMsg

Inherited from Fixture :
cannotMoveMsg cannotPutMsg cannotTakeMsg

Inherited from NonPortable :
bulk contentsListed isListed isListedInContents isListedInInventory weight

Inherited from Thing :
actorInAName actorInName actorInPrep actorIntoName actorOutOfName actorOutOfPrep aDisambigName allStates aName brightness canBeHeard canBeSeen canBeSmelled canBeTouched canMatchHer canMatchHim canMatchIt canMatchThem circularlyInMessage collectiveGroup collectiveGroups contents contentsListedInExamine contentsListedSeparately contentsLister descContentsLister described disambigEquivName disambigName distantDesc distantInitSpecialDesc distantSpecialDesc distinguishers dummyName effectiveFollowLocation equivalenceKey equivalentGrouper equivalentGrouperClass equivalentGrouperTable esEndingPat explicitVisualSenseInfo getState globalParamName holdingIndex iesEndingPat initDesc initNominalRoomPartLocation initSpecialDesc inlineContentsLister isEquivalent isHer isHim isInInitState isKnown isLikelyCommandTarget isListedAboardVehicle isMassNoun isPlural isProperName isQualifiedName isThingConstructed isTopLevel listName listWith location lookInLister moved name nameDoes nameSays nameSees notTravelReadyMsg objectNotifyList objInPrep obscuredInitSpecialDesc obscuredSpecialDesc owner patElevenEighteen patIsAlpha patLeadingTagOrQuote patOfPhrase patOneLetterAnWord patOneLetterWord patSingleApostropheS patTagOrQuoteChar patUpperOrDigit patVowelY pluralDisambigName pluralName pronounSelector roomDarkName roomLocation roomName seen sightPresence sightSize smellPresence smellSize soundPresence soundSize specialContentsLister specialDesc specialDescBeforeContents specialDescListWith specialDescOrder specialNominalRoomPartLocation suppressAutoSeen takeFromNotInMessage theDisambigName theName theNamePossNoun tmpAmbient_ tmpAmbientFill_ tmpAmbientWithin_ tmpFillMedium_ tmpObstructor_ tmpObstructorWithin_ tmpPathIsIn_ tmpTrans_ tmpTransWithin_ touchPresence touchSize verbCan verbCannot verbCant verbEndingSD verbEndingSEd verbEndingSMessageBuilder_ verbMust verbToCome verbToDo verbToGo verbToLeave verbToSay verbToSee verbWill verbWont

Inherited from VocabObject :
canResolvePossessive disambigPromptOrder pluralOrder vocabLikelihood vocabWords weakTokens

Summary of Methods  

dobjFor(Default) dobjFor(Examine) dobjFor(ListenTo) dobjFor(LookIn) dobjFor(Read) dobjFor(Search) dobjFor(Smell) hideFromAll hideFromDefault iobjFor(Default) lookInDesc

Inherited from Fixture :
dobjFor(Move) dobjFor(MoveTo) dobjFor(MoveWith) dobjFor(Pull) dobjFor(Push) dobjFor(PushTravel) dobjFor(PutBehind) dobjFor(PutIn) dobjFor(PutOn) dobjFor(PutUnder) dobjFor(Take) dobjFor(TakeFrom) dobjFor(ThrowAt) dobjFor(ThrowDir) isOwnedBy verifyMoveTo

Inherited from NonPortable :
contentsInFixedIn dobjFor(ShowTo) isHeldBy meetsObjHeld

Inherited from Thing :
acceptCommand addAllContents addDirectConnections addObjectNotifyItem addToContents addToSenseInfoTable adjustLookAroundTable adjustThrowDestination afterAction afterTravel allContents aNameFrom aNameObj aNameOwnerLoc announceDefaultObject appendHeldContents atmosphereList baseMoveInto basicExamine basicExamineFeel basicExamineListen basicExamineSmell basicExamineTaste beforeAction beforeTravel buildContainmentPaths cacheAmbientInfo cacheSenseInfo cacheSensePath canBeHeardBy canBeSeenBy canBeSensed canBeSmelledBy canBeTouchedBy canDetailsBeSensed canHear canMatchPronounType canMoveViaPath cannotGoShowExits cannotReachObject cannotSeeSmellSource cannotSeeSoundSource canOwn canSee canSmell canThrowViaPath canTouch canTouchViaPath checkActorOutOfNested checkBulkChange checkBulkChangeWithin checkMoveViaPath checkStagingLocation checkThrowViaPath checkTouchViaPath checkTravelerDirectlyInRoom childInName childInNameGen childInNameWithOwner childInRemoteName clearSenseInfo cloneForMultiInstanceContents cloneMultiInstanceContents conjugateRegularVerb connectionTable construct countDisambigName countListName countName countNameFrom countNameOwnerLoc darkRoomContentsLister defaultDistantDesc defaultObscuredDesc desc directionForConnector distantSmellDesc distantSoundDesc dobjFor(AskAbout) dobjFor(AskFor) dobjFor(AskVague) dobjFor(AttachTo) dobjFor(Attack) dobjFor(AttackWith) dobjFor(Board) dobjFor(Break) dobjFor(Burn) dobjFor(BurnWith) dobjFor(Clean) dobjFor(CleanWith) dobjFor(Climb) dobjFor(ClimbDown) dobjFor(ClimbUp) dobjFor(Close) dobjFor(Consult) dobjFor(ConsultAbout) dobjFor(CutWith) dobjFor(Detach) dobjFor(DetachFrom) dobjFor(Dig) dobjFor(DigWith) dobjFor(Doff) dobjFor(Drink) dobjFor(Drop) dobjFor(Eat) dobjFor(Enter) dobjFor(EnterOn) dobjFor(Extinguish) dobjFor(Fasten) dobjFor(FastenTo) dobjFor(Feel) dobjFor(Flip) dobjFor(Follow) dobjFor(GetOffOf) dobjFor(GetOutOf) dobjFor(GiveTo) dobjFor(GoThrough) dobjFor(JumpOff) dobjFor(JumpOver) dobjFor(Kiss) dobjFor(LieOn) dobjFor(Light) dobjFor(Lock) dobjFor(LockWith) dobjFor(LookBehind) dobjFor(LookThrough) dobjFor(LookUnder) dobjFor(Open) dobjFor(PlugIn) dobjFor(PlugInto) dobjFor(Pour) dobjFor(PourInto) dobjFor(PourOnto) dobjFor(Remove) dobjFor(Screw) dobjFor(ScrewWith) dobjFor(Set) dobjFor(SetTo) dobjFor(SitOn) dobjFor(StandOn) dobjFor(Strike) dobjFor(Switch) dobjFor(TalkTo) dobjFor(Taste) dobjFor(TellAbout) dobjFor(TellVague) dobjFor(Throw) dobjFor(ThrowTo) dobjFor(Turn) dobjFor(TurnOff) dobjFor(TurnOn) dobjFor(TurnTo) dobjFor(TurnWith) dobjFor(TypeLiteralOn) dobjFor(TypeOn) dobjFor(Unfasten) dobjFor(UnfastenFrom) dobjFor(Unlock) dobjFor(UnlockWith) dobjFor(Unplug) dobjFor(UnplugFrom) dobjFor(Unscrew) dobjFor(UnscrewWith) dobjFor(Wear) examineListContents examineListContentsWith examineSpecialContents examineStatus failCheck feelDesc fillMedium findOpaqueObstructor findTouchObstructor forEachConnectedContainer forEachContainer fromPOV getAllForTakeFrom getAllPathsTo getAnnouncementDistinguisher getBagAffinities getBagsOfHolding getBestDistinguisher getBulk getBulkWithin getCarryingActor getCommonContainer getCommonDirectContainer getConnectedContainers getConnectorTo getContentsForExamine getDestName getDropDestination getEncumberingBulk getEncumberingWeight getExtraScopeItems getHitFallDestination getIdentityObject getInScopeDistinguisher getListedContents getLocPushTraveler getLocTraveler getMovePathTo getNoise getNominalDropDestination getNominalOwner getObjectNotifyList getOdor getOutermostRoom getOutermostVisibleRoom getRoomNotifyList getRoomPartLocation getStateWithInfo getStatuslineExitsHeight getThrowPathTo getTouchPathTo getTravelConnector getVisualSenseInfo getWeight hasCollectiveGroup initializeEquivalent initializeLocation initializeThing inRoomName iobjFor(AttachTo) iobjFor(AttackWith) iobjFor(BurnWith) iobjFor(CleanWith) iobjFor(CutWith) iobjFor(DetachFrom) iobjFor(DigWith) iobjFor(FastenTo) iobjFor(GiveTo) iobjFor(LockWith) iobjFor(MoveWith) iobjFor(PlugInto) iobjFor(PourInto) iobjFor(PourOnto) iobjFor(PutBehind) iobjFor(PutIn) iobjFor(PutOn) iobjFor(PutUnder) iobjFor(ScrewWith) iobjFor(ShowTo) iobjFor(TakeFrom) iobjFor(ThrowAt) iobjFor(ThrowTo) iobjFor(TurnWith) iobjFor(UnfastenFrom) iobjFor(UnlockWith) iobjFor(UnplugFrom) iobjFor(UnscrewWith) isActorTravelReady isComponentOf isDirectlyIn isIn isInFixedIn isListed isListedInContents isListedInInventory isListedInRoomPart isLookAroundCeiling isNominallyIn isNominallyInRoomPart isOccludedBy isOrIsIn isShipboard isVocabEquivalent itIs itNom itObj itPossAdj itPossNoun itVerb listCardinality localDirectionLinkForConnector lookAround lookAroundPov lookAroundWithin lookAroundWithinContents lookAroundWithinDesc lookAroundWithinName lookAroundWithinSense lookAroundWithinShowExits mainExamine mainMoveInto mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers mapPushTravelHandlers mergeSenseInfo mergeSenseInfoTable moveInto moveIntoForTravel moveIntoNotifyPath mustMoveObjInto nameIs nameIsnt nameVerb normalizePath notePromptByOwnerLoc notePromptByPossAdj noteSeenBy notifyInsert notifyMoveInto notifyMoveViaPath notifyRemove obscuredDesc obscuredSmellDesc obscuredSoundDesc pluralNameFrom processThrow propHidesProp propWithPresent putInName receiveDrop remoteDesc remoteInitSpecialDesc remoteRoomContentsLister remoteSpecialDesc removeFromContents removeObjectNotifyItem restoreLocation roomActorThereDesc roomContentsLister roomDaemon roomDarkDesc roomDesc roomFirstDesc roomRemoteDesc roomTravelPreCond saveLocation selectPathTo sendNotifyInsert sendNotifyRemove senseAmbientMax senseInfoTable senseObj sensePathFromWithin sensePathFromWithout sensePathToContents sensePathToLoc sensePresenceList setAllSeenBy setContentsSeenBy setGlobalParamName setVisualSenseInfo shineFromWithin shineFromWithout shineOnContents shineOnLoc showDistantSpecialDesc showDistantSpecialDescInContents showInventoryContents showInventoryItem showInventoryItemCounted showListItem showListItemCounted showListItemCountedGen showListItemGen showObjectContents showObscuredSpecialDesc showObscuredSpecialDescInContents showRemoteSpecialDesc showRemoteSpecialDescInContents showSpecialDesc showSpecialDescInContents showSpecialDescInContentsWithInfo showSpecialDescWithInfo showStatuslineExits showWornItem showWornItemCounted smellDesc smellHereDesc soundDesc soundHereDesc specialDescList specialPathFrom statusName stopThrowViaPath superHidesSuper tasteDesc thatNom thatObj theNameFrom theNameObj theNameOwnerLoc theNameWithOwner throwTargetCatch throwTargetHitWith throwViaPath transmitAmbient transSensingIn transSensingOut traversePath tryHolding tryImplicitRemoveObstructor tryMovingObjInto useInitDesc useInitSpecialDesc useSpecialDesc useSpecialDescInContents useSpecialDescInRoom useSpecialDescInRoomPart verbEndingEs verbEndingIes verbEndingS verbToHave verbWas verifyFollowable verifyInsert verifyRemove whatIf whatIfHeldBy withVisualSenseInfo

Inherited from VocabObject :
addToDictionary expandPronounList filterResolveList getFacets inheritVocab initializeVocab initializeVocabWith matchName matchNameCommon matchNameDisambig throwNoMatchForLocation throwNoMatchForPossessive throwNothingInLocation

Properties  

notImportantMsg

objects.t[2096]

use the standard not-important message for decorations

Methods  

dobjFor(Default)

objects.t[2086]

use the default response “this object isn’t important” when we’re used as either a direct or indirect object

dobjFor(Examine)OVERRIDDEN

objects.t[2106]

The catch-all Default verifier makes all actions illogical, but we can override this to allow specific actions by explicitly defining them here so that they hide the Default verify handlers. In addition, give decorations a reduced logical rank, so that any in-scope non-decoration object with similar vocabulary will be matched for an Examine command ahead of a decoration.

dobjFor(ListenTo)OVERRIDDEN

objects.t[2113]

likewise for LISTEN TO and SMELL, which are the auditory and olfactory equivalents of EXAMINE

dobjFor(LookIn)OVERRIDDEN

objects.t[2123]

likewise for LOOK IN and SEARCH

dobjFor(Read)OVERRIDDEN

objects.t[2119]

likewise for READ

dobjFor(Search)OVERRIDDEN

objects.t[2125]

no description available

dobjFor(Smell)OVERRIDDEN

objects.t[2115]

no description available

hideFromAll (action)OVERRIDDEN

objects.t[2077]

don’t include decorations in ‘all’

hideFromDefault (action)OVERRIDDEN

objects.t[2080]

don’t hide from defaults

iobjFor(Default)

objects.t[2090]

no description available

lookInDesc ( )OVERRIDDEN

objects.t[2129]

the default LOOK IN response is our standard “that’s not important”

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3