Fuseclass
Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.
class
Fuse
:
Event
Superclass Tree (in declaration order)
Fuse
Event
BasicEvent
` object`
Subclass Tree
Fuse
SenseFuse
Global Objects
(none)
Summary of Properties
Inherited from Event
:
eventOrder
isPromptDaemon
nextRunTime
Inherited from BasicEvent
:
obj_
prop_
sense_
source_
Summary of Methods
Inherited from Event
:
delayEvent
getNextRunTime
removeEvent
Inherited from BasicEvent
:
callMethod
eventMatches
Properties
(none)
Methods
construct (obj, prop, turns)
OVERRIDDEN
Creation. ‘turns’ is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.
executeEvent ( )
OVERRIDDEN
execute the fuse
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3