Fuseclass | events.t[682] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.
class
Fuse : Event
Superclass Tree (in declaration order)
Fuse
Event
BasicEvent
object
Subclass Tree
Fuse
SenseFuse
Global Objects
Summary of Properties
Inherited from Event
:
eventOrder
isPromptDaemon
nextRunTime
Inherited from BasicEvent
:
obj_
prop_
sense_
source_
Summary of Methods
Inherited from Event
:
delayEvent
getNextRunTime
removeEvent
Inherited from BasicEvent
:
callMethod
eventMatches
Properties
Methods
construct (obj, prop, turns) OVERRIDDEN | events.t[688] |
Creation. 'turns' is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.
executeEvent ( ) OVERRIDDEN | events.t[701] |
execute the fuse
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3
Generated on 5/16/2013 from TADS version 3.1.3