Fuseclass

events.t[682]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.

class Fuse :   Event

Superclass Tree   (in declaration order)

Fuse
Event
BasicEvent
`                         object`

Subclass Tree  

Fuse
SenseFuse

Global Objects  

(none)

Summary of Properties  

Inherited from Event :
eventOrder isPromptDaemon nextRunTime

Inherited from BasicEvent :
obj_ prop_ sense_ source_

Summary of Methods  

construct executeEvent

Inherited from Event :
delayEvent getNextRunTime removeEvent

Inherited from BasicEvent :
callMethod eventMatches

Properties  

(none)

Methods  

construct (obj, prop, turns)OVERRIDDEN

events.t[688]

Creation. ‘turns’ is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.

executeEvent ( )OVERRIDDEN

events.t[701]

execute the fuse

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3