events.tfile

source file

Classes
Summary
 

Objects
Summary
 

Functions
Summary
Details

TADS 3 Library: events

This module defines the event framework. An event is a programmed operation that occurs at a particular point in the game; an event can be turn-based, in which case it occurs after a given number of turns has elapsed, or it can occur in real time, which means that it occurs after a particular interval of time has elapsed.

Summary of Classes  

BasicEvent BasicEventManager Daemon Event EventAction Fuse OneTimePromptDaemon PromptDaemon RealTimeDaemon RealTimeEvent RealTimeFuse RealTimeSenseDaemon RealTimeSenseFuse Schedulable SenseDaemon SenseFuse

Summary of Global Objects  

eventManager realTimeManager

Summary of Global Functions  

runScheduler

Global Functions  

runScheduler ( )

events.t[26]

Run the main scheduling loop. This continues until we encounter an end-of-file error reading from the console, or a QuitException is thrown to terminate the game.

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3