events.tfile
Classes
Summary
Objects
Summary
TADS 3 Library: events
This module defines the event framework. An event is a programmed operation that occurs at a particular point in the game; an event can be turn-based, in which case it occurs after a given number of turns has elapsed, or it can occur in real time, which means that it occurs after a particular interval of time has elapsed.
Summary of Classes
BasicEvent
BasicEventManager
Daemon
Event
EventAction
Fuse
OneTimePromptDaemon
PromptDaemon
RealTimeDaemon
RealTimeEvent
RealTimeFuse
RealTimeSenseDaemon
RealTimeSenseFuse
Schedulable
SenseDaemon
SenseFuse
Summary of Global Objects
Summary of Global Functions
Global Functions
runScheduler ( )
Run the main scheduling loop. This continues until we encounter an end-of-file error reading from the console, or a QuitException is thrown to terminate the game.
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3