InitiateTopicclass

actor.t[4066]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

An “initiate” topic entry. This is a rather different kind of topic entry from the ones we’ve defined so far; an initiate topic is for cases where the NPC itself wants to initiate a conversation in response to something in the environment.

One way to use initiate topics is to use the current location as the topic key. This lets the NPC say something appropriate to the current room, and can be coded simply as

actor.initiateTopic(location);

class InitiateTopic :   ThingMatchTopic

Superclass Tree   (in declaration order)

InitiateTopic
ThingMatchTopic
TopicEntry
`                         object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

includeInList

Inherited from TopicEntry :
altTalkCount altTopicList impliesGreeting isActive isConversational matchObj matchScore talkCount topicGroupActive topicGroupScoreAdjustment topicResponse

Summary of Methods  

setTopicPronouns

Inherited from ThingMatchTopic :
isMatchPossible matchTopic

Inherited from TopicEntry :
addAltTopic addSuggestedTopic addTopic adjustScore anyAltIsActive breakTopicTie checkIsActive deferToEntry getActor getTopicOwner handleTopic initializeTopicEntry noteAltInvocation noteInvocation

Properties  

includeInListOVERRIDDEN

actor.t[4068]

include in the initiateTopics list

Methods  

setTopicPronouns (fromActor, topic)OVERRIDDEN

actor.t[4075]

since this kind of topic is triggered by internal calculations in the game, and not on anything the player is doing, there’s no reason that our match object should be a pronoun antecedent

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3