PostRestoreObjectclass
PostRestoreObject - every instance of this class is notified, via its execute() method, immediately after we restore the game.
class
PostRestoreObject
:
ModuleExecObject
Superclass Tree (in declaration order)
PostRestoreObject
ModuleExecObject
` object`
Subclass Tree
(none)
Global Objects
bannerTracker
inputManager
tipManager
Summary of Properties
Inherited from ModuleExecObject
:
execAfterMe
execBeforeMe
hasInitialized_
isDoingExec_
isExecuted_
Summary of Methods
Inherited from ModuleExecObject
:
_execute
classExec
execute
Properties
restoreCode
The “restore code,” which is the (normally integer) value passed as the second argument to restoreGame(). The restore code gives us some idea of what triggered the restoration. By default, we define the following restore codes:
1 - the system is restoring a game as part of interpreter startup, usually because the user explicitly specified a game to restore on the interpreter command line or via a GUI shell mechanism, such as double-clicking on a saved game file from the desktop.
2 - the user is explicitly restoring a game via a RESTORE command.
Games and library extensions can use their own additional restore codes in their calls to restoreGame().
Methods
(none)
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3