tipManagerobject

tips.t[23]

Superclass
Tree

Property
Summary

Method
Summary

Property
Details

Method
Details

The tip manager keeps track of which tips we have shown. Since we don’t want to unnecessarily show any tips more than once, we store this information both transiently (in the tipManager) and persistently (in the tip objects themselves). This should make sure that we at least cover these two types of cases:

- The player sees a tip, then restarts, undos or restores to an earlier position. - The player sees a tip, saves, then resumes play at some later time.

transient tipManager :   InitObject PostRestoreObject PostUndoObject

Superclass Tree   (in declaration order)

tipManager
InitObject
ModuleExecObject
`                         object [PostRestoreObject](../object/PostRestoreObject.html) [ModuleExecObject](../object/ModuleExecObject.html)                         object [PostUndoObject](../object/PostUndoObject.html) [ModuleExecObject](../object/ModuleExecObject.html)                         object`

Summary of Properties  

pendingTips shownTips

Inherited from ModuleExecObject :
execAfterMe execBeforeMe hasInitialized_ isDoingExec_ isExecuted_

Inherited from PostRestoreObject :
restoreCode

Summary of Methods  

execute showTips

Inherited from ModuleExecObject :
_execute classExec

Properties  

pendingTips

tips.t[76]

a vector of tips to be displayed before the next prompt

shownTips

tips.t[87]

A transient list of shown tips. Note that this must be a list and not a vector. When updating a list, we actually replace it with a new list, since lists are immutable. This is a transient change - it affects only the value of the shownTips property. Updating a vector, however, modifies the vector itself and leaves the property with the same reference. A vector itself is always persistent, so this change would be lost after E.G. a restore.

Methods  

execute ( )OVERRIDDEN

tips.t[45]

update tip information after a restore, restart or undo

showTips ( )

tips.t[28]

Show pending tips. This is called by a PromptDaemon before each new round of input.

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3