RealTimeFuseclass

events.t[1168]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Real-time fuse. This is an event that fires once at a specified elapsed time into the game.

class RealTimeFuse :   RealTimeEvent

Superclass Tree   (in declaration order)

RealTimeFuse
RealTimeEvent
BasicEvent
`                         object`

Subclass Tree  

RealTimeFuse
RealTimeSenseFuse

Global Objects  

(none)

Summary of Properties  

Inherited from RealTimeEvent :
eventTime

Inherited from BasicEvent :
obj_ prop_ sense_ source_

Summary of Methods  

construct executeEvent

Inherited from RealTimeEvent :
getEventTime removeEvent

Inherited from BasicEvent :
callMethod eventMatches

Properties  

(none)

Methods  

construct (obj, prop, delta)OVERRIDDEN

events.t[1174]

Creation. ‘delta’ is the amount of real time (in milliseconds) that should elapse before the fuse is executed. If ‘delta’ is zero or negative, the fuse will be schedulable immediately.

executeEvent ( )OVERRIDDEN

events.t[1188]

execute the fuse

TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3