RealTimeFuseclass
Real-time fuse. This is an event that fires once at a specified elapsed time into the game.
class
RealTimeFuse
:
RealTimeEvent
Superclass Tree (in declaration order)
RealTimeFuse
RealTimeEvent
BasicEvent
` object`
Subclass Tree
RealTimeFuse
RealTimeSenseFuse
Global Objects
(none)
Summary of Properties
Inherited from RealTimeEvent
:
eventTime
Inherited from BasicEvent
:
obj_
prop_
sense_
source_
Summary of Methods
Inherited from RealTimeEvent
:
getEventTime
removeEvent
Inherited from BasicEvent
:
callMethod
eventMatches
Properties
(none)
Methods
construct (obj, prop, delta)
OVERRIDDEN
Creation. ‘delta’ is the amount of real time (in milliseconds) that should elapse before the fuse is executed. If ‘delta’ is zero or negative, the fuse will be schedulable immediately.
executeEvent ( )
OVERRIDDEN
execute the fuse
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3