RealTimeFuseclass | events.t[1168] |
Superclass Tree | Subclass Tree | Global Objects | Property Summary | Method Summary | Property Details | Method Details |
Real-time fuse. This is an event that fires once at a specified elapsed time into the game.
class
RealTimeFuse : RealTimeEvent
Superclass Tree (in declaration order)
RealTimeFuse
RealTimeEvent
BasicEvent
object
Subclass Tree
RealTimeFuse
RealTimeSenseFuse
Global Objects
Summary of Properties
Inherited from RealTimeEvent
:
eventTime
Inherited from BasicEvent
:
obj_
prop_
sense_
source_
Summary of Methods
Inherited from RealTimeEvent
:
getEventTime
removeEvent
Inherited from BasicEvent
:
callMethod
eventMatches
Properties
Methods
construct (obj, prop, delta) OVERRIDDEN | events.t[1174] |
Creation. 'delta' is the amount of real time (in milliseconds) that should elapse before the fuse is executed. If 'delta' is zero or negative, the fuse will be schedulable immediately.
executeEvent ( ) OVERRIDDEN | events.t[1188] |
execute the fuse
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3
Generated on 5/16/2013 from TADS version 3.1.3