SpecialTopicclass
A “special” topic. This is a topic that responds to its own unique, custom command input. In other words, rather than responding to a normal command like ASK ABOUT or SHOW TO, we’ll respond to a command for which we define our own syntax. Our special syntax doesn’t have to follow any of the ordinary parsing conventions, because whenever our ConvNode is active, we get a shot at parsing player input before the regular parser gets to see it.
A special topic MUST be part of a ConvNode, because these are inherently meaningful only in context. A special topic is active only when its conversation node is active.
Special topics are automatically Suggested Topics as well as Topic Entries. Because special topics use their own custom grammar, it’s unreasonable to expect a player to guess at the custom grammar, so we should always provide a topic inventory suggestion for every special topic.
Modified in
en_us.t[2743]:
For SpecialTopic matches, treat some strings as “weak”: if the user’s
input consists of just one of these weak strings and nothing else, don’t
match the topic.
class
SpecialTopic
:
TopicEntry
SuggestedTopicTree
Superclass Tree (in declaration order)
SpecialTopic
TopicEntry
` object
[
SuggestedTopicTree](../object/SuggestedTopicTree.html)
[
SuggestedTopic](../object/SuggestedTopic.html)
object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
fullName
includeInList
keywordList
matchPat
name
timesToSuggest
weakPat
Inherited from TopicEntry
:
altTalkCount
altTopicList
impliesGreeting
isActive
isConversational
matchObj
matchScore
talkCount
topicGroupActive
topicGroupScoreAdjustment
topicResponse
Inherited from SuggestedTopic
:
associatedTopic
curiositySatisfied
location
suggestionGroup
suggestTo
Summary of Methods
getConvNode
initializeSpecialTopic
isMatchPossible
matchPreParse
matchTopic
noteSuggestion
Inherited from TopicEntry
:
addAltTopic
addSuggestedTopic
addTopic
adjustScore
anyAltIsActive
breakTopicTie
checkIsActive
deferToEntry
getActor
getTopicOwner
handleTopic
initializeTopicEntry
noteAltInvocation
noteInvocation
setTopicPronouns
Inherited from SuggestedTopicTree
:
associatedTopicIsActive
associatedTopicTalkCount
Inherited from SuggestedTopic
:
associatedTopicCanMatch
findEnclosingSuggestedTopic
findOuterSuggestedTopic
fromEnclosingSuggestedTopic
initializeSuggestedTopic
isSuggestionActive
Properties
fullName
OVERRIDDEN
our suggestion (topic inventory) full name is usually the same as the base name; special topics usually aren’t grouped in topic suggestion listings, since each topic usually has its own unique, custom syntax
includeInList
OVERRIDDEN
include in the specialTopics list of our parent topic database
keywordList
Our keyword list. Each special topic instance must define a list of strings giving the keywords we match. The special topic will match user input if the user input consists exclusively of words from this keyword list. The user input doesn’t have to include all of the words defined here, but all of the words in the user’s input have to appear here to match.
Alternatively, an instance can specifically define its own custom regular expression pattern instead of using the keyword list; the regular expression allows the instance to include punctuation in the syntax, or apply more restrictive criteria than simply matching the keywords.
matchPat
our regular expression pattern - we’ll build this automatically from the keyword list if this isn’t otherwise defined
name
OVERRIDDEN
our suggestion (topic inventory) base name
timesToSuggest
OVERRIDDEN
By default, don’t limit the number of times we’ll suggest this topic. Since a special topic is valid only in a particular ConvNode context, we normally want all of the topics in that context to be available, even if they’ve been used before.
weakPat
Our “weak” strings - ‘i’, ‘l’, ‘look’: these are weak because a user typing one of these strings by itself is probably actually trying to enter the command of the same name, rather than entering a special topic. These come up in cases where the special topic is something like “say I don’t know” or “tell him you’ll look into it”.
Methods
getConvNode ( )
find our enclosing ConvNode object
initializeSpecialTopic ( )
Initialize the special topic. This runs during pre-initialization, to give us a chance to do pre-game set-up.
This routine adds the topic’s keywords to the global dictionary, under the ‘special’ token type. Since a special topic’s keywords are accepted when the special topic is active, it would be wrong for the parser to claim that the words are unknown when the special topic isn’t active. By adding the keywords to the dictionary, we let the parser know that they’re valid words, so that it won’t claim that they’re unknown.
isMatchPossible (actor, scopeList)
OVERRIDDEN
a special topic is always matchable, since we match on literal text
matchPreParse (str, procStr)
Match a string during pre-parsing. By default, we’ll match the string if all of its words (as defined by the regular expression parser) match our keywords.
matchTopic (fromActor, topic)
OVERRIDDEN
check for a match
noteSuggestion ( )
OVERRIDDEN
on being suggested, update the special topic history
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3