bannerInitobject
Initialization object - this will be called when we start the game the first time or RESTART within a session. We’ll restore the display state to the initial conditions.
bannerInit
:
InitObject
Superclass Tree (in declaration order)
bannerInit
InitObject
ModuleExecObject
` object`
Summary of Properties
Inherited from ModuleExecObject
:
execAfterMe
execBeforeMe
hasInitialized_
isDoingExec_
isExecuted_
Summary of Methods
Inherited from ModuleExecObject
:
_execute
classExec
Properties
(none)
Methods
execute ( )
OVERRIDDEN
no description available
TADS 3 Library Manual
Generated on 5/16/2013 from TADS version 3.1.3