tadsio.hfile
Classes
Summary
This header defines the tads-io intrinsic function set.
The TADS input/output function set provides access to the user interface. This lets you read input from the keyboard and display output on the monitor or terminal. It also provides access to windowing features (via the “banner” functions) on systems that support multiple display windows (which doesn’t necessarily mean GUI-type systems: many character-mode systems support the banner operations as well, simply by dividing up the character-mode screen into rectangular regions).
Summary of Classes
(none)
Summary of Global Functions
bannerClear
bannerCreate
bannerDelete
bannerFlush
bannerGetInfo
bannerGoTo
bannerSay
bannerSetScreenColor
bannerSetSize
bannerSetTextColor
bannerSizeToContents
clearScreen
flushOutput
getLocalCharSet
inputDialog
inputEvent
inputFile
inputKey
inputLine
inputLineCancel
inputLineTimeout
logConsoleClose
logConsoleCreate
logConsoleSay
logInputEvent
morePrompt
resExists
setLogFile
setScriptFile
statusMode
statusRight
systemInfo
tadsSay
timeDelay
Summary of Macros
BannerAfter
BannerAlignBottom
BannerAlignLeft
BannerAlignRight
BannerAlignTop
BannerBefore
BannerFirst
BannerLast
BannerSizeAbsolute
BannerSizePercent
BannerStyleAutoHScroll
BannerStyleAutoVScroll
BannerStyleBorder
BannerStyleHScroll
BannerStyleHStrut
BannerStyleMoreMode
BannerStyleTabAlign
BannerStyleVScroll
BannerStyleVStrut
BannerTypeText
BannerTypeTextGrid
CharsetDisplay
CharsetFileCont
CharsetFileName
CloseCommand
ColorAqua
ColorBlack
ColorBlue
ColorCyan
ColorFuchsia
ColorGray
ColorGreen
ColorInput
ColorLime
ColorMagenta
ColorMaroon
ColorNavy
ColorOlive
ColorPurple
ColorRed
ColorRGB
ColorSilver
ColorStatusBg
ColorStatusText
ColorTeal
ColorText
ColorTextBg
ColorTransparent
ColorWhite
ColorYellow
FileTypeBin
FileTypeCmd
FileTypeData
FileTypeLog
FileTypeT3Image
FileTypeT3Save
FileTypeText
FileTypeUnknown
HelpCommand
InDlgIconError
InDlgIconInfo
InDlgIconNone
InDlgIconQuestion
InDlgIconWarning
InDlgLblCancel
InDlgLblNo
InDlgLblOk
InDlgLblYes
InDlgOk
InDlgOkCancel
InDlgYesNo
InDlgYesNoCancel
InEvtEndQuietScript
InEvtEndScript
InEvtEof
InEvtHref
InEvtKey
InEvtLine
InEvtNoTimeout
InEvtNotimeout
InEvtSysCommand
InEvtTimeout
InFileCancel
InFileFailure
InFileOpen
InFileSave
InFileSuccess
LogTypeCommand
LogTypeScript
LogTypeTranscript
MainWindowLogHandle
QuitCommand
RestoreCommand
SaveCommand
ScriptFileEvent
ScriptFileNonstop
ScriptFileQuiet
ScriptReqGetStatus
StatModeNormal
StatModeStatus
SysInfoAudioCrossfade
SysInfoAudioFade
SysInfoBanners
SysInfoFadeMIDI
SysInfoFadeMPEG
SysInfoFadeOGG
SysInfoFadeWAV
SysInfoIClassHTML
SysInfoIClassText
SysInfoIClassTextGUI
SysInfoInterpClass
SysInfoJpeg
SysInfoLinksFtp
SysInfoLinksHttp
SysInfoLinksMailto
SysInfoLinksNews
SysInfoLinksTelnet
SysInfoMidi
SysInfoMng
SysInfoMngAlpha
SysInfoMngTrans
SysInfoMpeg
SysInfoMpeg1
SysInfoMpeg2
SysInfoMpeg3
SysInfoOgg
SysInfoOsName
SysInfoPng
SysInfoPngAlpha
SysInfoPngTrans
SysInfoPrefImages
SysInfoPrefLinks
SysInfoPrefMusic
SysInfoPrefSounds
SysInfoTextColors
SysInfoTextHilite
SysInfoTxcAnsiFg
SysInfoTxcAnsiFgBg
SysInfoTxcNone
SysInfoTxcParam
SysInfoTxcRGB
SysInfoVersion
SysInfoWav
SysInfoWavMidiOvl
SysInfoWavOvl
UndoCommand
Summary of Enums
(none)
Summary of Templates
(none)
Global Functions
bannerClear (handle)
Clear the contents of a banner window. ‘color’ is the color to use for the screen color after clearing the window, given as a ColorXxx value (see below).
bannerCreate (parent, where, other, windowType, align, size, sizeUnits, styleFlags)
Create a banner window. Returns the “handle” of the new window, which is used to identify the window in subsequent bannerXxx() functions. Not all interpreters support banner windows; if the interpreter does not support this feature, the return value is nil.
‘parent’ is the handle of the parent window; if this is nil, the banner is split off from the main display window. ‘where’ is a BannerXxx value giving the list position; if this is BannerBefore or BannerAfter, ‘other’ is the handle of an existing banner window child of the same parent. ‘windowType’ is a BannerTypeXxx value giving the type of window to create. ‘align’ is a BannerAlignXxx value giving the alignment - that is, the edge of the parent window to which the new banner window attaches. ‘size’ is the size of the window, in the units given by ‘sizeUnits’, which is a BannerSizeXxx value. ‘styleFlags’ is a combination of BannerStyleXxx bit flags that specifies the desired combination of visual styles and UI behavior for the new window.
bannerDelete (handle)
Delete a banner window. ‘handle’ is the handle to the window to be removed.
bannerFlush (handle)
Flush all buffers for a banner window. This ensures that any text written with bannerSay() is actually displayed for the user to see (rather than being held in internal buffers).
bannerGetInfo (handle)
Get information on the banner. This returns a list giving a detailed set of information describing the banner.
bannerGoTo (handle, row, col)
Go to to an output position. This is meaningful only for BannerTypeTextGrid windows. This sets the next text output position to the given row and column in the text grid; the next call to bannerSay() will display its output starting at this position.
bannerSay (handle, ...)
Write text to a banner window. The text is displayed in the given banner. For a BannerTypeText window, HTML tags in the text are interpreted; for a BannerTypeTextGrid window, the text is written exactly as given, without any HTML interpretation.
The value list is handled the same way as the arguments to tadsSay() in terms of type conversions.
bannerSetScreenColor (handle, color)
Set the “screen color” in the banner window. This is the color used to fill parts of the window that aren’t displaying any text, and as the background color for all text displayed when the text background color is ColorTransparent. Setting the screen color immediately sets the color for the entire window - even text previously displayed in the window is affected by this change.
bannerSetSize (handle, size, sizeUnits, isAdvisory)
Set the size of a banner. This explicitly sets the banner’s height (for a top or bottom banner) or width (for a left or right) banner to the ‘size’, which is specified in units given by ‘sizeUnits’, which is a BannerSizeXxx constant. If ‘isAdvisory’ is true, the caller is indicating that this call will be followed soon by a call to bannerSizeToContents(). On systems that support sizing to contents, an “advisory” call to bannerSetSize() will simply be ignored in anticipation of the upcoming call to bannerSizeToContents(). On systems that don’t support sizing to contents, an advisory call will actually resize the window.
bannerSetTextColor (handle, fg, bg)
Set text foreground and background colors. This affects the color of subsequently displayed text; text displayed previously is not affected. The colors are given as ColorXxx values (see below). If ‘bg’ is ColorTransparent, then text is shown with the current screen color in the window.
bannerSizeToContents (handle)
Size a banner to fit its contents. This resizes the banner such that the contents just fit. In the case of a top- or bottom-aligned banner, the height is set just high enough to hold all of the text currently displayed. In the case of a left- or right-aligned banner, the width is set just wide enough to hold the widest single word that can’t be broken across lines. In all cases, the size includes any fixed margin space, to ensure that all of the text in the window is actually visible without scrolling.
Note that not all systems support this function. On systems where the function is not supported, this call has no effect. Because of this, you should always use this function in conjunction with an “advisory” call to bannerSetSize().
clearScreen ( )
Clear the display. This clears the main window.
flushOutput ( )
Flush text output and update the main display window. This ensures that any text displayed with tadsSay() is actually displayed, for the user to see (rather than being held in internal buffers).
getLocalCharSet (which)
Get the local default character set. ‘which’ is a CharsetXxx value giving which local character set to retrieve. Returns a string giving the name of the given local character set.
inputDialog (icon, prompt, buttons, defaultButton, cancelButton)
Display a simple “message box” dialog (known on some systems as an “alert” dialog). This displays a dialog that includes a short message for the user to read, an icon indicating the general nature of the condition that gave rise to the dialog (an error, a warning, a choice for the user to make, etc.), and a set of push-buttons that dismiss the dialog and (in some cases) let the user choose among options. ‘icon’ is an InDlgIconXxx value giving the type of icon to show, if any; ‘prompt’ is the message string to display; ‘buttons’ gives the set of buttons to display; ‘defaultButton’ is the index (starting at 1) among the buttons of the default button; and ‘cancelButton’ is the index of the cancellation button.
‘buttons’ can be given as an InDlgXxx constant (InDlgOk, InDlgOkCancel, etc.) to select one of the standard sets of buttons. Or, it can be a list giving a custom set of buttons, in which case each element of the list is either a string giving a custom label for the button, or one of the InDlgLblXxx values to select a standard label. The standard labels should be used when possible, as these will be automatically localized; labels given explicitly as strings will be used exactly as given. If a list of custom button labels is given, the buttons are displayed in the dialog in the order of the list (usually left to right, but this could vary according to system conventions and localization).
Each custom button label string can incorporate an ampersand (“&”). The letter immediately following the ampersand, if provided, is used as the keyboard shortcut for the button. This is particularly important on character-mode systems, where the “dialog” is typically shown merely as a text prompt, and the user responds by selecting the letter of the desired option. Typically, you should use the first character of a button label as its keyboard shortcut, but this obviously won’t work when two button labels have the same first letter; in these cases, you should choose another letter from the button label, preferably something like the first letter of the second word of the button label, or the first letter of the stressed syllable of the most important word of the label.
The return value is the index among the buttons of the button that the user selects to dismiss the dialog. The function doesn’t return until the user selects one of the buttons.
inputEvent (timeout?)
Read a single input event. Waits until an input event is available, then returns the event as a list. The first element of the list is an InEvtXxx value indicating the type of the event; the remainder of the list varies according to the event type. If ‘timeout’ is provided, it gives the maximum waiting interval in milliseconds; if no input event occurs within this interval, the function returns an InEvtTimeout event.
inputFile (prompt, dialogType, fileType, flags)
Display a file selector dialog. This prompts the user to select a file. On GUI systems, this will typically display the standard system file selection dialog; on character-mode systems, it might simply display the prompt string and let the user type the name of a file directly.
‘prompt’ is the message string to display in the dialog to let the user know what type of file is being requested. ‘dialogType’ is one of the InFileXxx constants specifying whether the request is to select an existing file or to specify the name for a new file. ‘fileType’ is a FileTypeXxx constant giving the format of the file being requested; this is used on some systems to filter the displayed list of existing files so that only files of the same format are included, to reduce clutter. ‘flags’ is reserved for future use and should simply be set to zero.
The return value is a list. The first element is an integer giving the status: InFileSuccess indicates that the user successfully selected a file, whose name is given as a string in the second element of the result list; InFileFailure indicates a system error of some kind showing the dialog; and InFileCancel indicates that the user explicitly canceled the dialog.
On success (return list[1] == InFileSuccess), the list contains the following additional elements:
[2] = the selected filename
[3] = nil (reserved for future use)
[4] = script warning message, or nil if no warning
The warning message is a string to be displayed to the user to warn about a possible error condition in the script input. The script reader checks the file specified in the script to see if it’s valid; if the dialog type is Open, the script reader verifies that the file exists, and for a Save dialog the reader warns if the file *does* already exist or is not writable. In the conventional UI, the script reader displays these warnings directly to the user through the console UI, but this isn’t possible in the Web UI since the user might be running on a remote browser. Instead, the script reader still checks for the possible errors, but rather than displaying any warnings, it returns them here. The caller is responsible for displaying the warning and asking the user for confirmation.
For localization purposes, the warning message starts with a two-letter code indicating the specific error, followed by a space, followed by the English text of the warning. The codes are:
OV - the script might overwrite an existing file (Save dialog)
WR - the file can’t be created/written (Save dialog)
RD - the file doesn’t exist/can’t be read (Open dialog)
Note that the warning message will always be nil if the script reader displayed the warning message itself. This means that your program can unconditionally display this message if it’s non-nil - there’s no danger that the script reader will have redundantly displayed the message.
inputKey ( )
Read a single keystroke from the keyboard. Waits until the user presses a key, then returns the keystroke as a string.
inputLine ( )
Read a line of text from the keyboard. Pauses to let the user edit and enter a command line, then returns the entered text as a string.
inputLineCancel (reset)
Cancel an input line that was interrupted by timeout. This function must be called after an inputLineTimeout() returns with an InEvtTimeout status indication and before any subsequent output function that displays anything in the main window, or any input fucntion other than inputLineTimeout().
This function updates the UI to reflect that command line editing is no longer in progress. If ‘reset’ is true, it also resets the internal memory of the command editing session, so that a subsequent call to inputLineTimeout() will start from scratch with an empty command line. If ‘reset’ is nil, this function merely adjusts the UI, but does not clear the internal memory; the next call to inputLineTimeout() will automatically restore the editing status, re-displaying what the user had typed so far on the interrupted command line and restoring the cursor position to its position when the timeout occurred.
Note that it’s not necessary (or desirable) to call this function after a timed-out input line if the next input/output function that affects the main window is simply another call to inputLineTimeout(). In this case, inputLineTimeout() simply picks up where it left off, without any indication to the user that the input editing was ever interrupted.
inputLineTimeout (timeout?)
Read a line of text from the keyboard. Waits for the user to edit and enter a command line. If a ‘timeout’ value is specified, it gives the maximum interval to wait for the user to finish entering the input, in milliseconds. If the timeout expires before the user finishes entering the line, the function stops waiting and returns.
The return value is a list. The first element is an InEvtXxx code giving the status. If the status is InEvtLine, the second element is a string giving the command line the user entered. If the status is InEvtTimeout, the second element is a string giving the text of the command line so far - that is, the text that the user had typed up to the point when the timeout expired. Other status codes have no additional list elements.
When an InEvtTimeout status is returned, the caller must either cancel the interrupted input line with inputLineCancel(), or must make another call to inputLineTimeout() without any intervening call to any output function that displays anything in the main window, or any input function other than inputLineTimeout().
logConsoleClose (handle)
Close a log console. This closes the file associated with the log console and deletes the console object. The given console handle is no longer valid after this function is called.
logConsoleCreate (filename, charset, width)
Create a log file console. This creates a console that has no display, but simply captures its output to the given log file. Writing to a log console is different from writing to a regular text file in that we apply all of the normal formatting (including text-only-mode HTML interpretation) to the output sent to this console.
logConsoleSay (handle, ...)
Write text to a log console. This works the same as tadsSay(), but writes the output to the given log console rather than to the main output window.
logInputEvent (evt)
Log an input event that’s obtained externally - i.e., from a source other than the system input APIs (inputLine, inputKey, inputEvent, etc). This adds the event to any command or event log that the system is currently writing, as set with setLogFile().
It’s only necessary to call this function when obtaining user input from custom code that bypasses the system input APIs. The system input functions all log events automatically, so you must not call this for input obtained from them (doing so would write each input twice, since it’s already being written once by the input functions). For example, this is useful for the Web UI, since it obtains input via network transactions with the javascript client.
‘evt’ is a list describing the event, using the same format that inputEvent() returns. Note one special extension: if the first element of the list is a string, the string is used as the tag name if we’re writing an event script. This can be used to write custom events or events with no InEvtXxx type code, such as <dialog> input events.
morePrompt ( )
Show the “more” prompt, if supported on the platform. This causes a “more” prompt to be displayed, according to local system conventions, as though consecutive text output had exceeded the screen/window height.
resExists (fname)
Determine if a multimedia resource exists. ‘fname’ is the name of a resource (a JPEG image file, PNG image file, etc), given in URL-style path notation. Returns true if the resource is available, nil if not.
setLogFile (fname, logType?)
Set the output log file (which records the output transcript) or the command log file (which records command lines the user enters). ‘fname’ is the name of the file to open, and ‘logType’ gives the type of log to open, as a LogTypeXxx value.
setScriptFile (filename, flags?)
Set the script input file. This opens the given file as the script input file. ‘filename’ is a string giving the name of the file to open, and ‘flags’ is a combination of ScriptFileXxx bit flags giving the mode to use to read the file. When a script file is active, the system reads command-line input from the file rather than from the keyboard. This lets the program replay an input script.
Note that the ScriptFileEvent flag is ignored if included in the ‘flags’ parameter. The script reader automatically determines the script type by examining the file’s contents, so you can’t set the type using flags. This flag is used only in “get status” requests (ScriptReqGetStatus) - it’s included in the returned flags if applicable. The purpose of this flag is to let you determine what the script reader decided about the script, rather than telling the script reader how to interpret the script.
If ‘filename’ is nil, this cancels the current script. If the script was invoked from an enclosing script, this resumes the enclosing script, otherwise it resumes reading input from the keyboard. The ‘flags’ argument is ignored in this case.
New in 3.0.17: if ‘filename’ is one of the ScriptReqXxx constants, this performs a special script request. See the ScriptReqXxx constants for details. Note that calling this function with a ScriptReqXxx constant on an VM prior to 3.0.17 will result in a run-time error, so you can use try-catch to detect whether the request is supported.
statusMode (mode)
Set the status-line display mode. This is meaningful only with text-only interpreters that don’t support banner windows; other interpreters ignore this. ‘mode’ is a StatModeXxx constant giving the new mode.
statusRight (txt)
Write text on the right half of the status line. This is meaningful only for text-only interpreters that don’t support banner windows; other interpreters ignore this. On non-banner interpreters, this sets the right half of the status line to display the given text, right-justified.
systemInfo (infoType, ...)
Retrieve local system information. ‘infoType’ is a SysInfoXxx constant giving the type of information to retrieve. Additional arguments and the return value vary according to the infoType value.
tadsSay (val, ...)
Display values on the console. One or more values can be displayed. Each value can be a string, in which case the string is displayed as given (with HTML interpretation); an integer, in which case it’s converted to a string, using a decimal (base 10) radix and displayed; a BigNumber, in which case it’s converted to a string using the default formatting; or nil, in which case nothing is displayed.
timeDelay (delayMilliseconds)
Pause for the given number of milliseconds.
Macros
BannerAfter
4
no description available
BannerAlignBottom
1
no description available
BannerAlignLeft
2
no description available
BannerAlignRight
3
no description available
BannerAlignTop
0
banner alignment types
BannerBefore
3
no description available
BannerFirst
1
banner insertion point specifies (for ‘where’ in bannerCreate)
BannerLast
2
no description available
BannerSizeAbsolute
2 /* size is in natural units of window type */
no description available
BannerSizePercent
1 /* size is a percentage of available space */
banner size unit types
BannerStyleAutoHScroll
0x0010 /* automatic horizontal scrolling */
no description available
BannerStyleAutoVScroll
0x0008 /* automatic vertical scrolling */
no description available
BannerStyleBorder
0x0001 /* banner has a visible border */
banner style flags
BannerStyleHScroll
0x0004 /* horizontal scrollbar */
no description available
BannerStyleHStrut
0x0080 /* include in parent's auto width */
no description available
BannerStyleMoreMode
0x0040 /* use MORE mode */
no description available
BannerStyleTabAlign
0x0020 /* alignment support */
no description available
BannerStyleVScroll
0x0002 /* vertical scrollbar */
no description available
BannerStyleVStrut
0x0100 /* include in parent's auto height */
no description available
BannerTypeText
1 /* ordinary text stream window */
banner types
BannerTypeTextGrid
2 /* text grid window */
no description available
CharsetDisplay
1 /* the display/keyboard character set */
selectors for getLocalCharSet
CharsetFileCont
3 /* default file contents character set */
no description available
CharsetFileName
2 /* the file system character set */
no description available
CloseCommand
0x0005 /* close the game window */
no description available
ColorAqua
ColorRGB(0x00, 0xFF, 0xFF)
no description available
ColorBlack
ColorRGB(0x00, 0x00, 0x00)
some specific colors by name, for convenience
ColorBlue
ColorRGB(0x00, 0x00, 0xFF)
no description available
ColorCyan
ColorRGB(0x00, 0xFF, 0xFF)
no description available
ColorFuchsia
ColorRGB(0xFF, 0x00, 0xFF)
no description available
ColorGray
ColorRGB(0x80, 0x80, 0x80)
no description available
ColorGreen
ColorRGB(0x00, 0x80, 0x00)
no description available
ColorInput
0x06000000
no description available
ColorLime
ColorRGB(0x00, 0xFF, 0x00)
no description available
ColorMagenta
ColorRGB(0xFF, 0x00, 0xFF)
no description available
ColorMaroon
ColorRGB(0x80, 0x00, 0x00)
no description available
ColorNavy
ColorRGB(0x00, 0x00, 0x80)
no description available
ColorOlive
ColorRGB(0x80, 0x80, 0x00)
no description available
ColorPurple
ColorRGB(0x80, 0x00, 0x80)
no description available
ColorRed
ColorRGB(0xff, 0x00, 0x00)
no description available
ColorRGB (r, g, b)
((((r) & 0xff) << 16) + (((g) & 0xff) << 8) + ((b) & 0xff))
Color codes. A color can be specified with explicit RGB (red-green-blue)
component values, or can be “parameterized,” which means that the color
uses a pre-defined color for a particular purpose.
RGB colors are specified with each component given in the range 0 to 255; the color (0,0,0) is pure black, and (255,255,255) is pure white.
The special value “transparent” is not a color at all, but rather specifies that the current screen color should be used.
The “Text” and “TextBg” colors are the current default text and text background colors. The actual colors displayed for these values depend on the system, and on some systems these colors might be configurable by the user through a preferences selection. These are the same colors selected by the HTML parameterized color names ‘text’ and ‘bgcolor’.
The “StatusText” and “StatusBg” colors are the current default statusline text and background colors, which depend on the system and may be user-configurable on some systems. These are the same colors selected by the HTML parameterized color names ‘statustext’ and ‘statusbg’.
The “input” color is the current default input text color.
ColorSilver
ColorRGB(0xC0, 0xC0, 0xC0)
no description available
ColorStatusBg
0x05000000
no description available
ColorStatusText
0x04000000
no description available
ColorTeal
ColorRGB(0x00, 0x80, 0x80)
no description available
ColorText
0x02000000
no description available
ColorTextBg
0x03000000
no description available
ColorTransparent
0x01000000
no description available
ColorWhite
ColorRGB(0xff, 0xff, 0xff)
no description available
ColorYellow
ColorRGB(0xFF, 0xFF, 0x00)
no description available
FileTypeBin
8 /* binary data file */
no description available
FileTypeCmd
5 /* command input file */
no description available
FileTypeData
4 /* arbitrary data file */
no description available
FileTypeLog
2 /* a transcript (log) file */
constants for inputFile() file type codes
FileTypeT3Image
12 /* T3 executable image (game) file */
no description available
FileTypeT3Save
15 /* T3 saved state file */
no description available
FileTypeText
7 /* text file */
no description available
FileTypeUnknown
11 /* unknown file type */
no description available
HelpCommand
0x0006 /* show game HELP */
no description available
InDlgIconError
4
no description available
InDlgIconInfo
2
no description available
InDlgIconNone
0
no description available
InDlgIconQuestion
3
no description available
InDlgIconWarning
1
no description available
InDlgLblCancel
2
no description available
InDlgLblNo
4
no description available
InDlgLblOk
1
no description available
InDlgLblYes
3
no description available
InDlgOk
1
constants for inputDialog()
InDlgOkCancel
2
no description available
InDlgYesNo
3
no description available
InDlgYesNoCancel
4
no description available
InEvtEndQuietScript
10000
no description available
InEvtEndScript
10003
no description available
InEvtEof
5
no description available
InEvtHref
3
no description available
InEvtKey
1
constants for the event codes returned by the inputEvent() and
inputLineTimeout() intrinsic functions
InEvtLine
6
no description available
InEvtNoTimeout
4
no description available
InEvtNotimeout
4 /* (note minor capitalization variation) */
no description available
InEvtSysCommand
0x100
no description available
InEvtTimeout
2
no description available
InFileCancel
2 /* player canceled the file selector */
no description available
InFileFailure
1 /* an error occurred asking for a file */
no description available
InFileOpen
1 /* open an existing file for reading */
inputFile() dialog types
InFileSave
2 /* save to the file */
no description available
InFileSuccess
0 /* success - 2nd list element is filename */
inputFile() return codes - these are returned in the first element of
the list returned from inputFile()
LogTypeCommand
2 /* log only command-line input */
no description available
LogTypeScript
3 /* log all input events */
no description available
LogTypeTranscript
1 /* log all input and output to a transcript */
log file types
MainWindowLogHandle
(-1)
The special log console handle for the main console window’s transcript.
This can be used as the handle in logConsoleSay(), to write text
directly to the main console’s log file, if any. Note that this console
cannot be closed via logConsoleClose(); use setLogFile(nil) instead.
QuitCommand
0x0004 /* QUIT the game */
no description available
RestoreCommand
0x0002 /* RESTORE a saved position */
no description available
SaveCommand
0x0001 /* SAVE the current position */
Command codes for InEvtSysCommand
ScriptFileEvent
4 /* this is an event script (query only) */
no description available
ScriptFileNonstop
2 /* turn off MORE prompt while reading script */
no description available
ScriptFileQuiet
1 /* do not display output while reading script */
flags for setScriptFile
ScriptReqGetStatus
0x7000
Script Request - get current script status. In 3.0.17+, passing this
constant as the ‘filename’ argument to getScriptFile() will perform a
“get script status” request. If there’s no script file in progress, the
function returns nil. If a script file is being read, the function
returns an integer value giving a combination of ScriptFileXxx flag
values indicating the current script status. Note that a return value of
0 (zero) means that a script is running but none of the ScriptFileXxx
flags are applicable.
StatModeNormal
0 /* displaying normal text */
constants for statusMode
StatModeStatus
1 /* display status line text */
no description available
SysInfoAudioCrossfade
36
no description available
SysInfoAudioFade
35
no description available
SysInfoBanners
33
no description available
SysInfoFadeMIDI
0x0008
no description available
SysInfoFadeMPEG
0x0001
SysInfoAudioFade and SysInfoAudioCrossfade result codes
SysInfoFadeOGG
0x0002
no description available
SysInfoFadeWAV
0x0004
no description available
SysInfoIClassHTML
3
no description available
SysInfoIClassText
1
SysInfoInterpClass codes
SysInfoIClassTextGUI
2
no description available
SysInfoInterpClass
34
no description available
SysInfoJpeg
5
no description available
SysInfoLinksFtp
21
no description available
SysInfoLinksHttp
20
no description available
SysInfoLinksMailto
23
no description available
SysInfoLinksNews
22
no description available
SysInfoLinksTelnet
24
no description available
SysInfoMidi
8
no description available
SysInfoMng
28
no description available
SysInfoMngAlpha
30
no description available
SysInfoMngTrans
29
no description available
SysInfoMpeg
15
no description available
SysInfoMpeg1
16
no description available
SysInfoMpeg2
17
no description available
SysInfoMpeg3
18
no description available
SysInfoOgg
27
no description available
SysInfoOsName
3
no description available
SysInfoPng
6
no description available
SysInfoPngAlpha
26
no description available
SysInfoPngTrans
25
no description available
SysInfoPrefImages
11
no description available
SysInfoPrefLinks
14
no description available
SysInfoPrefMusic
13
no description available
SysInfoPrefSounds
12
no description available
SysInfoTextColors
32
no description available
SysInfoTextHilite
31
no description available
SysInfoTxcAnsiFg
2
no description available
SysInfoTxcAnsiFgBg
3
no description available
SysInfoTxcNone
0
SysInfoTextColors support level codes
SysInfoTxcParam
1
no description available
SysInfoTxcRGB
4
no description available
SysInfoVersion
2
constants for systemInfo information type codes
SysInfoWav
7
no description available
SysInfoWavMidiOvl
9
no description available
SysInfoWavOvl
10
no description available
UndoCommand
0x0003 /* UNDO one turn */
no description available
Enums
(none)
Templates
(none)
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1