ByeTopicclass

actor.t[3875]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A goodbye topic - this handles both explicit GOODBYE commands and implied goodbyes. Implied goodbyes happen when a conversation ends without an explicit GOODBYE command, such as when the player character walks away from the NPC, or the NPC gets bored and wanders off, or the NPC terminates the conversation of its own volition.

class ByeTopic :   GreetingTopic

Superclass Tree   (in declaration order)

ByeTopic
GreetingTopic
MiscTopic
ActorTopicEntry
ReplaceRedirector
Redirector
`                                                 object [TopicEntry](../object/TopicEntry.html)                                         object`

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

matchObj

Inherited from GreetingTopic :
changeToState impliesGreeting includeInList

Inherited from ActorTopicEntry :
activated active autoName convKeys curiosityAroused getActor isConversational keyTopics listOrder name suggestAs timesInvoked

Inherited from TopicEntry :
isActive matchExactCase matchPattern matchScore scoreBoost topicMatched

Summary of Methods  

Inherited from GreetingTopic :
handleTopic

Inherited from MiscTopic :
matchTopic

Inherited from ActorTopicEntry :
activate addToConvKeyTable buildName curiositySatisfied deactivate getKeyTopics initializeTopicEntry isReachable nodeActive showKeyTopics timesToSuggest

Inherited from ReplaceRedirector :
redirect

Inherited from Redirector :
doInstead doNested doOtherAction

Inherited from TopicEntry :
addTopic scoreBooster topicResponse

Properties  

matchObjOVERRIDDEN

actor.t[3880]

This most general kind of ByeTopic matches every kind of conversation-ending object

Methods  

(none)

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1