ByeTopicclass
A goodbye topic - this handles both explicit GOODBYE commands and implied goodbyes. Implied goodbyes happen when a conversation ends without an explicit GOODBYE command, such as when the player character walks away from the NPC, or the NPC gets bored and wanders off, or the NPC terminates the conversation of its own volition.
class
ByeTopic
:
GreetingTopic
Superclass Tree (in declaration order)
ByeTopic
GreetingTopic
MiscTopic
ActorTopicEntry
ReplaceRedirector
Redirector
` object
[
TopicEntry](../object/TopicEntry.html)
object`
Subclass Tree
(none)
Global Objects
(none)
Summary of Properties
Inherited from GreetingTopic
:
changeToState
impliesGreeting
includeInList
Inherited from ActorTopicEntry
:
activated
active
autoName
convKeys
curiosityAroused
getActor
isConversational
keyTopics
listOrder
name
suggestAs
timesInvoked
Inherited from TopicEntry
:
isActive
matchExactCase
matchPattern
matchScore
scoreBoost
topicMatched
Summary of Methods
Inherited from GreetingTopic
:
handleTopic
Inherited from MiscTopic
:
matchTopic
Inherited from ActorTopicEntry
:
activate
addToConvKeyTable
buildName
curiositySatisfied
deactivate
getKeyTopics
initializeTopicEntry
isReachable
nodeActive
showKeyTopics
timesToSuggest
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
doInstead
doNested
doOtherAction
Inherited from TopicEntry
:
addTopic
scoreBooster
topicResponse
Properties
matchObj
OVERRIDDEN
This most general kind of ByeTopic matches every kind of conversation-ending object
Methods
(none)
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1