Daemonclass

events.t[396]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

A Daemon is an Event that executes once every defined number of turns.

class Daemon :   Event

Superclass Tree   (in declaration order)

Daemon
Event
`                 object`

Subclass Tree  

Daemon
SenseDaemon

Global Objects  

(none)

Summary of Properties  

interval_

Inherited from Event :
captureText eventOrder executed isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_

Summary of Methods  

construct executeEvent

Inherited from Event :
callMethod delayEvent eventMatches getNextRunTime removeEvent

Properties  

interval_OVERRIDDEN

events.t[444]

our execution interval, in turns

Methods  

construct (obj, prop, interval)OVERRIDDEN

events.t[405]

Creation. ‘interval’ is the number of turns between invocations of the daemon; this should be at least 1, which causes the daemon to be invoked on each turn. The first execution will be (interval-1) turns in the future - so if interval is 1, the daemon will first be executed on the current turn, and if interval is 2, the daemon will be executed on the next turn.

executeEvent ( )OVERRIDDEN

events.t[434]

execute the daemon

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1