Fuseclass

events.t[341]

Superclass
Tree

Subclass
Tree

Global
Objects

Property
Summary

Method
Summary

Property
Details

Method
Details

Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.

class Fuse :   Event

Superclass Tree   (in declaration order)

Fuse
Event
`                 object`

Subclass Tree  

Fuse
SenseFuse
TimeFuse
SenseTimeFuse

Global Objects  

(none)

Summary of Properties  

Inherited from Event :
captureText eventOrder executed interval_ isPromptDaemon nextRunTime obj_ prop_ senseObj_ senseProp_

Summary of Methods  

construct executeEvent

Inherited from Event :
callMethod delayEvent eventMatches getNextRunTime removeEvent

Properties  

(none)

Methods  

construct (obj, prop, interval)OVERRIDDEN

events.t[347]

Creation. ‘turns’ is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.

executeEvent ( )OVERRIDDEN

events.t[360]

execute the fuse

Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1