Fuseclass
Fuse. A fuse is an event that fires once at a given time in the future. Once a fuse is executed, it is removed from further scheduling.
class
Fuse
:
Event
Superclass Tree (in declaration order)
Fuse
Event
` object`
Subclass Tree
Fuse
SenseFuse
TimeFuse
SenseTimeFuse
Global Objects
(none)
Summary of Properties
Inherited from Event
:
captureText
eventOrder
executed
interval_
isPromptDaemon
nextRunTime
obj_
prop_
senseObj_
senseProp_
Summary of Methods
Inherited from Event
:
callMethod
delayEvent
eventMatches
getNextRunTime
removeEvent
Properties
(none)
Methods
construct (obj, prop, interval)
OVERRIDDEN
Creation. ‘turns’ is the number of turns in the future at which the fuse is executed; if turns is 0, the fuse will be executed on the current turn.
executeEvent ( )
OVERRIDDEN
execute the fuse
Adv3Lite Library Reference Manual
Generated on 15/03/2023 from adv3Lite version 1.6.1